This job listing expired on Apr 15, 2021
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Epic Games Unreal Engine team is looking for a Localization Programmer to join our team as a contractor with the goal of improving the localization support of a world-class AAA game engine and tools pipeline. This person in this role will be working remotely.

The ideal candidate will be self-motivated with strong development and debugging skills over large codebases, along with a passion for and understanding of localization and internationalization.

The person in this role will be working with other members of the localization team to:

  • Design and implement improvements to the Unreal Engine localization pipeline and tools.
  • Identify and fix localization issues within the Unreal Engine Editor.
  • Fix bugs and maintain the Unreal Engine localization pipeline.
  • Analyze and fix problems such as load times, memory usage, and performance issues.
  • Support external customers by answering their requests and questions.

The ideal candidate will have a mix of the qualifications below:

  • Excellent C++ skills.
  • Well versed in software engineering principles.
  • Experience developing and debugging a large codebase.
  • Experience dealing with localization concerns for large dynamic projects.
  • Experience writing UIs with a toolkit such as WPF, QT, Slate (UE4 UI system).
  • Familiarity with an existing game engine with an understanding of game engine and editor concepts.
  • Familiarity with multiple platforms and/or Unreal Engine 4 is a plus.
  • Demonstrated ability to communicate fluently in English (written and verbal).

This is going to be Epic!