This job listing expired on Apr 15, 2021
Epic Games Unreal Engine team is looking for a Localization Programmer to join our team as a contractor with the goal of improving the localization support of a world-class AAA game engine and tools pipeline. This person in this role will be working remotely.
The ideal candidate will be self-motivated with strong development and debugging skills over large codebases, along with a passion for and understanding of localization and internationalization.
The person in this role will be working with other members of the localization team to:
- Design and implement improvements to the Unreal Engine localization pipeline and tools.
- Identify and fix localization issues within the Unreal Engine Editor.
- Fix bugs and maintain the Unreal Engine localization pipeline.
- Analyze and fix problems such as load times, memory usage, and performance issues.
- Support external customers by answering their requests and questions.
The ideal candidate will have a mix of the qualifications below:
- Excellent C++ skills.
- Well versed in software engineering principles.
- Experience developing and debugging a large codebase.
- Experience dealing with localization concerns for large dynamic projects.
- Experience writing UIs with a toolkit such as WPF, QT, Slate (UE4 UI system).
- Familiarity with an existing game engine with an understanding of game engine and editor concepts.
- Familiarity with multiple platforms and/or Unreal Engine 4 is a plus.
- Demonstrated ability to communicate fluently in English (written and verbal).
This is going to be Epic!