UX Designer (Frostbite)
Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.
As a UX Designer, you will report to the Manager of Experience Design. You will be part of a distributed team that's responsible for empowering game creators to bring their ideas to life and unleash the power of the Frostbite game engine. You will do this by engaging with the Frostbite users to understand their needs and iteratively designing interfaces and interactions that are simple and user-friendly. You will also help make the Frostbite team and our development process more user-centric and data-driven.
Responsibilities
- Build empathy for our users within Frostbite and inform how we can best improve our users' experience with usability testing, user interviews, competitor and industry analysis
- Work with distributed, cross-functional teams (product management, engineering, contents, documentation) to research and develop features that align with the product vision
- Iteratively design and test ideas quickly, and validate design decisions using qualitative and quantitative data
- Support the creation and management of a design system
- Help make Frostbite's development process more user-centric by creating appropriate processes and standards, participating in internal reviews, and coaching teammates
Qualifications
- UX portfolio highlighting three projects and your direct contributions
- Contributed to two or more shipped projects
- Intermediate-level proficiency with user research methodologies (usability testing, user interviews...)
- Intermediate-level proficiency in UI and UX design including the creation of wireframes, high-fidelity mock-ups, flow diagrams, prototypes, personas, and journey maps
- Proficiency in multiple design and prototyping tools (Figma, Sketch, Adobe XD, Photoshop, Proto.io, and Framer)
- Experience creating UX artifacts (personas, user stories, wireframes, high fidelity visual design, journey maps) to communicate design ideas
- Experience presenting complex concepts using appropriate level of detail depending on the audience (Product Managers, partners, engineers, and researchers)
- Experience using design components and libraries
- Degree in Interaction Design, Psychology, HCI or have equivalent professional experience
About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.