This job listing expired on Apr 7, 2021
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We currently focus on AI Systems, profiling tools, release systems and we just started to build the UI Systems team. The mission of the UI team is to develop tools, workflows, and runtime features that support the diverse UI needs of game teams throughout the world.

Responsibilities:

The UI domain has unique rendering challenges and requirements that are specific to the problem-space. This role will require you to design and build cutting-edge features necessary for games to ship scalable, performant, and high-quality UI across multiple platforms and with varying hardware capacities and resolutions.

You will develop the tools, features, and pipelines necessary for game developers to build UI content, including:

  • Create layouts that work on multiple platforms and aspect ratios
  • Animate UI content in response to game state or user actions
  • Manage and processing user input across a variety of input devices
  • Bound and display game data within the UI
  • Gather requirements from game team developers and write technical design specifications for implementing each new feature
  • Build sample content, clear documentation, and training materials for game team UI developers
  • Provide support to game team UI developers by addressing any bugs or issues and coordinating cooperative development of essential features

Qualification:

  • Bachelor’s degree or higher in Computer Science, Engineering or Software Engineering or equivalent
  • Object-oriented programming experience and good understanding of OO design principles
  • C++ programming skills. C# and WPF experience are a plus
  • Experience creating and optimizing UI-related render tech at the engine level in a multithreaded environment
  • Familiarity with UI rendering technologies and techniques such as:
    • MSDF font rendering
    • SVG rasterization
    • Font rendering directly from spline data
    • Effective glyph cache manipulation
    • Efficient Texture Aliasing
    • Efficient Hierarchical Masking for UI components
    • Custom shader implementations including “uber” shaders, vertex/pixel shaders, and compute shaders for optimizations
    • Knowledge of batching optimizations and state-change reduction methodologies for UI
    • Efficient UI <-> World rendering integrations (efficient “blur effect” behind UI elements, in-world UI, etc)
    • CPU-offloading to the GPU for UI elements (GPU skinning, tinting, clipping and culling)
    • Knowledge of merge planes, color spaces, alpha blending issues (e.g. premultiply-alpha) a plus
  • Knowledge of Agile/Scrum processes

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.