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Electronic Arts

Test Automation Software Engineer

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Electronic Arts
πŸ‡ΊπŸ‡Έ Seattle, WA

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Job Summary

Maxis is looking for an experienced engineer that can amplify our ability to develop our games with the help of automation. This engineer will work with an experienced team that has collectively built almost all Maxis games in the past two decades. You will work with engineering, art, design, and quality verification groups to prototype and ship different features that expand the featureset of Sims games. Most of the work is expected to be done in Unreal Engine, both in C++ and blueprints.

Reporting to a Development Director, as an Automation Engineer for a game at Maxis, you will:

  • Implement quality control tools, test automation and analysis systems for different stages in the creation of a Sims game.
  • Help the designers, producers, artists, and other engineers to build a framework that brings designs to life.
  • Demonstrate excellent technical problem-solving skills under iteratively changing requirements during game development.
  • Author technical design documents detailing software requirements.
  • Be an important partner to driving innovation in tools and processes to achieve the highest quality standards. Use appropriate programming and scripting languages to develop and maintain automation test tools; statistical analysis and dashboards; and other tools that help improve quality in our products.


Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • Bachelor/Master's degree in Computer Science, Computer Engineering or related field.
  • 5+ year experience in a hands-on development role.
  • Demonstrate technical abilities with large projects implemented in C++.
  • Experience with the automation frameworks for commercial game engines like Unreal Engine and Unity.
  • A understanding of testing methodologies.
  • Experience with building test strategies for web, mobile, or software products.
  • Experience with web, database and automation technologies.
  • Experience building and shipping AAA games in Unreal engine.
  • Previous engineering experience overseeing major systems in code bases.
  • Experience and willingness to create multiple short-lived prototypes.
  • Experience developing for large-scale live products. Products that always update to provide higher quality, and feature set to expand the possibilities in the game.
  • Experience working in collaborative environments with versatile roles beyond engineering like design, production, art and product management.
  • Experience optimizing performance and memory of real-time applications (like games).
  • Experience with Windows platform and development tools.


  • Demonstrable experience showcasing the customer focus to network successfully across a large number of game development roles, to build and maintain excellent relationships and communications channels.
  • Experience developing in C# and Python.
  • Experience developing for both PC and Mobile platform games.
  • Demonstrate experience working in large data-driven games or applications.
  • Experience mentoring or leading engineers in different projects.
  • Experience with Machine Learning techniques applied in the games domain.
  • Experience with shipping games built in Unity engine.
  • Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.

About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.