We are Frostbite
Frostbite is EA's proprietary game engine that comes equipped with tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.
What does a Technical Designer do?
As a Technical Game Designer, you will be a member of the Frostbite Technical Art Team and report to the Technical Art & Design Manager. You will directly contribute to and push the boundaries of the newest game scripting tools and workflows that Frostbite releases to game teams. You'll help make our development process more creator-centric by serving as a link between engineers and game creators.
You Will
Use your technical and game design expertise to provide a range of game and content scripting solutions with Frostbite's visual scripting tool
As a Technical Game Designer on the Frostbite team you will collaborate directly with Product and Engineering team members to improve the usability of content workflows and help steer the design of new features.
As a Technical Game Designer, you will collaborate with other Senior Technical Designers across multiple game teams to understand their production needs, address feature and workflow challenges, and help identify necessary improvements for future development. Your expertise and contributions will directly influence the outcomes of all games using the Frostbite engine.
You Will Need
5+ years of experience with visual scripting gameplay systems
Understand the fundamentals of game design system, world building tools and how visual scripting solutions provide solutions for these toolsets
Experience with Unity, Unreal or other similar game engines
Understand the wide range of game engine systems where visual scripting solutions can be used.
Shipped 2 + games
Bonus
Experience helping others achieve their best through game development tools
Experience with a diversity of content creation tools within a game engine
Experience with gameplay Ai systems and methods
Knowledge of Lua, Python or other scripting languages
Comfortable engaging and building relationships with multiple teams and individuals globally
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More about our studio: www.frostbite.com
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
British Columbia (depending on location e.g. Vancouver vs. Victoria): ยบ $107,600 - $147,100 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
Weโre proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.