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The Rigging Technical Artist (Rigging TA) is a liaison between artists and software engineers by developing solutions to assets, tools, and workflows that allow the desired visual result to be attained. As a contributor, understanding of real-time computation and biomechanics, as it relates to human anatomy, is a must for creating believable skin deformation and control systems. The Technical Artist will work as part of a team and coordinate with supervisors, lead artists, and directors to develop content for game teams.

What a Rigging TA does at EA:

  • Design complex skeletons, control rigs, secondary animation (fat, jiggle), and skin deformations

  • Deploy animation tools, workflows, and pipelines to improve production efficiency

  • Implement techniques and process to solve character and animation and deformation challenges as identified by department lead

  • Coordinate in problem identification and provide solutions

  • Collaborate with your client partners (Art, Programming, Production)

The next great EA Rigging TA needs

  • 2+ years of technical art/rigging/animation experience with multiple shipped game titles or VFX/feature animation

  • Experience with Python, C# or C++ and familiarity with the Maya API (MotionBuilder API experience a plus)

  • A Background in rigging and skinning complex character assets

  • Understanding of animation principles and human anatomy

  • Expert in standard industry tools including Maya, Houdini, and MotionBuilder in applicable areas

  • Experience documenting processes required to educate artists on new tools or workflows.

  • A degree in visual effects or technical subject areas.

About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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