Electronic Arts Inc. is a global leader in interactive entertainment. We develop games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres.

We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together experienced people that combine creativity, innovation, and passion. We immerse our employees into an inclusive culture and provide opportunities for learning and leading that allow our employees to do the most impactful and rewarding work of their careers.

Electronic Arts is looking for high performing students to join our world-class internship experience. Summer 2023 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering remote and hybrid opportunities depending on your location. For more information about our Next-Gen Program, visit

The Technical Art team combines creativity and imagination with technical expertise. We are the bridge between artists, engineers and designers responsible for data design and content production workflows.

Role Overview: Technical Artists are the bridge between art and programming departments and have the capability to understand the nuances of art creation and technical code. They demonstrate technical proficiency in basic 3D concepts and have experience in both art and programming. As a Technical Artist Intern, you will be an individual contributor on a central technical art team supporting the technical delivery of art across a distributed production environment.

NOTE: Portfolio Highly Encouraged (details below)

Role Responsibilities:

  • Work alongside peers on Tech Art team and with project Tech Art Director to support game and studio vision, provide/receive feedback, and innovate with the goal of creating performant assets of high visual quality and technologies that move EA into the future.

  • Collaborate and communicate with content creators using a service-minded attitude, seeking to understand issues and/or requirements and offer support.

  • Assess, design, implement, and maintain art creation pipelines/workflows that meet artist needs and increase productivity for content creators.

  • Exhibit a commitment to continuously learning and familiarizing oneself with various technologies, technical concepts, ideas, and problems.

Role Requirements:

  • Enrolled in a Bachelor's or Master's program and slated to graduate after December 2023.

  • You must be legally authorized to work in the US on a full time basis during the 12-week internship.

  • Visa sponsorship is not available for this position.

  • Knowledge of 2D and 3D art packages (Maya and Photoshop desired) and experience in scripting and programming (Python and C# desired).

  • Foundational experience with (and technical proficiency in) 3D concepts such as modeling, texturing, rendering, physically-based shading, lighting, rigging, skinning and deformation, dynamics (i.e. cloth and hair), particle systems, and image manipulation techniques.

  • Basic familiarity with game engine workflows (i.e. Unity, Unreal), asset pipelines and profiling, and revision control systems.

  • Enthusiasm for solving challenges and communicating results.

Portfolio Specifications:

Portfolios/presentations of your work alongside your application are highly encouraged. You may do so by providing a link to an online portfolio or attaching documents to your resume. Include detailed breakdowns of your work and be clear about which elements you created.

Please include as many examples of the following as you can:

  • Tools and pipeline work. Provide scripts and code samples. For example: exhibit how you took a problem, broke it down, solved it, and show the result as part of a video capture or a series of screenshots. Include any relevant code.

  • Examples of 3D graphics in areas such as modeling, animation, lighting, visual effects, and shading.

  • Any art (traditional or digital media) that you have personally created.


The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


  • California (depending on location e.g. Los Angeles vs. Sacramento):

    • $19 - $48

  • Colorado (depending on location e.g. Denver vs. Colorado Springs):

    • $17 - $23

  • New York (depending on location e.g. Manhattan vs. Buffalo):

    • $22 - $48

  • Washington (depending on location e.g. Seattle vs. Spokane):

    • $19 - $42

  • Jersey City, NJ :

    • $22 - $48

  • The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k). Interns in California are also eligible for Voluntary Disability Insurance.