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Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

The Advanced Technology Group is part of the EA SPORTS Tech organization, focused on developing the latest game features and engine enhancements in close collaboration with game and engine development teams. You will be part of a team tackling a variety of technical challenges beginning from proof-of-concept to implementation for titles across EA. An essential priority for this group is to partner with the Frostbite team, our Game teams, and our central art team to create meaningful user facing experiences and content workflow improvements. You will work on our strategic, multi-year project in unifying our Create-a-Head tools and experiences while improving on the created character heads for all EA SPORTS titles.

As a Systems Software Engineer, you will help push our primary systems and shared engine into the future. Our systems engineers maintain a broad view of the game and engine systems. They look for ways to improve performance, utility and enhance workflows across our development team.

Your Responsibilities

  • Debug, fix and improve existing code.

  • Provide well-tested and high-quality new features that meet requirements.

  • Understand how technical implementation impacts performance and memory budgets.

  • Collaborate with other teams and domains on solutions.

Your Qualifications

  • Bachelor's degree in Computer Science, Engineering, Software Engineering or equivalent experience

  • 5+ years of professional software development experience.

  • 3+ years of experience with C++ language, best practices, and architectural considerations.

  • Experience with the development craft and shows interest in systems level work.

  • Experience with parallel programming considerations, resource management, and hardware architecture.

  • Experience with performance and memory profiling tools.

  • Experience in embedded systems and job-based architectures.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento): $106,900 - $158,600

  • New York (depending on location e.g. Manhattan vs. Buffalo): $94,450 - $158,600

  • Jersey City, NJ : $94,450 - $158,600

  • Washington (depending on location e.g. Seattle vs. Spokane): $94,450 - $159,250

  • Colorado (depending on location e.g. Denver vs. Colorado Springs): $94,450 - $133,100

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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