This job listing expired on Mar 24, 2021
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Software Engineer Internship

  • April – June – Part-time working hours (flexible and to be confirmed)
  • July – September – Full-time working schedule

Position Summary:

Want to build some solid work experiences in the gaming industry? You have come to the right place if you want to experience the scope of what game industry has to offer before picking your path.

The FIFA Mobile team, part of the FUEL team, home of great sports mobile games from EA, implements and maintains all the components of the FIFA Mobile game, starting with the iOS and Android clients, server infrastructure and development tools for the live service.

We are working in an international environment, taking advantage of exposure to the latest developments in the gaming industry. We are also working together with other FUEL teams on shared technology. We play, we code, we test and we learn from each other.

Our engineers work with all the other game area teams developing the game: production, game design, content and quality assurance.

If you have a passion for software development in general and game development in particular then you are encouraged to apply with our team. We will give you the opportunity to build the foundation you need to excel at any game industry software engineering position in the future by seeing EA’s approach for ensuring its games meet the highest possible software quality standards in the most efficient way.

Key Responsibilities:

You can help extend and build the game’s interfaces and menus while working with the interface designers and producers. You can also implement small changes to the existing features from previous iterations of the project, by fixing any issues that arise. You can start getting a grasp on how the complex client - server interactions work in a large-scale project.

You will need to understand standard software engineering processes and best practices for requirements, design, implementation and testing.

This is a great opportunity to learn about the game development industry and experience the development life-cycle of a very large project.

Job Qualifications:

  • Familiarity in OOP design, algorithms and data structures
  • Understanding of software engineering concepts, debugging procedures
  • Programming knowledge in C++ or Java
  • Previous ActionScript/HAXE experience is an advantage
  • Previous Software development experience (including academic or home projects) is desired.

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.