This job listing expired on Mar 15, 2021
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Software Engineer Internship

  • April – June – Part-time working hours (flexible and to be confirmed)
  • July – September – Full-time working schedule

Position Summary

Want to build up some solid work experiences in the gaming industry? You have come to the right place if you want to experience the scope of what game industry has to offer before picking your path.

The Game Modes team, part of the FIFA team, implements and maintains all the offline game modes (e.g. Career Mode, Tournament Mode, EASFC Matchday, Be A Pro). These game modes represent the different ways the users can experience the drama and emotion of “The Beautiful Game”.

One of our main responsibilities is to create the game’s interfaces and menus, thus determining the ways in which the players can interact with the game, what information is available to them and what the game looks and feels like. We are also responsible for improving and maintaining the game’s competition engine: simulating 30+ leagues from around the world (each with its’ own schedule and rules) and managing the data for all the teams and players in the game.

Our engineers work with all the other game area teams developing the game. With the Audio team we work on creating realistic match commentary by providing context info (e.g. league position or historical rivalry); with the Presentation team we create elaborate match intro flows that closely resemble TV broadcasts; finally with the Data Collection team we collaborate on making sure that the player and team stats are always up-to-date with the latest transfers and form to obtain an authentic experience.

If you have a passion for software development in general and game development in particular then you are highly encouraged to apply with our team. We will give you the opportunity to build the foundation you need to excel at any game industry software engineering position in the future by seeing EA’s approach for ensuring its games meet the highest possible software quality standards in the most efficient way.

Key Responsibilities

You will help extend and build the game’s interfaces and menus while working with the interface designers and producers.

You will also implement small changes to the underlying competition engine and help maintain the legacy features that exist from previous iterations of the project by fixing any issues that arise.

You will need to understand standard software engineering processes and best practices for requirements, design, implementation and testing.

This is a great opportunity to learn about the game development industry and experience the development life-cycle of a very large project.

Job Qualifications

  • Familiarity in OOP design, algorithms and data structures
  • Understanding of software engineering concepts, debugging processes and procedures
  • Programming knowledge in C++ or Java
  • Previous ActionScript experience is an advantage
  • Previous Software development experience (including academic or home projects) is a plus