This job listing expired on Dec 29, 2021
Tweet

Our Team

Fueled by a passion for amazing visuals, sound and gameplay, our central tool and technology team enables creativity by building tools, pipelines and scalable runtime environments that help content creators take their assets from offline data to rich, runtime games experiences.

The Challenge Ahead

We want our games to feel natural and dynamic when you play them. We believe conversation and voice-over are necessary to this user experience.

Your team will look to take our voice-over systems to the next level, to promote industry-leading, environmentally aware, 3d action-oriented speech and sports commentary.

As a Software Engineer on the team, you will build an advanced, globally-connected, end-to-end voice-over recording, databasing, editing and runtime console playback solution that scales across all groups and titles. You will work on complex problems with other technical artists and engineers.

You will report to a team Development Director with support from the Technical Art Directors.

Responsibilities

  • Develop runtime logic systems that merge gameplay and audio and improve an immersive player experience
  • Bring user-friendly tools, efficient pipelines, and workflows that aid in the development and iteration of game content.
  • Analyze current systems and develop the workflows, pipelines, and new runtime features for the next generation of voice-over tools and workflows.
  • Partner with engine/platform developers and content partners to enhance existing workflows, pipelines, and runtime systems
  • Promote code quality through unit-testing, code review, and automation.

Qualifications

  • 3+ years experience in software or Windows application development
  • Bachelor's degree in computer science or related field, or equivalent training and hands-on experience.
  • Working knowledge in C# development
  • Expertise in C++ used in medium to large-scale projects, with experience in multi-threading and systems programming.
  • Experience architecting and developing a medium-scale design.
  • Creative mindset with a focus on how to improve product quality and team productivity.
  • Experience offering guidance to a creative audience.

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.