This job listing expired on Dec 29, 2020
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Our Character Animation Research Team (known as the A-Team) is a small team based in Vancouver, British Columbia.

We are committed to advancing the field of Character Animation, for a future where video-games characters not only look believable, but they move convincingly as well. Our technology is shared across multiple games in EA including FIFA, Madden, NHL, Skate, Battlefront, Dragon Age and many others. We are looking for a passionate Technical Animator to join our team to push the boundaries of how characters look and move in games.

What The Sr. TA Will Do

The Sr. TA will work with the A-Team TADs, game team TAD’s and central content teams to create tools, workflows and systems to achieve the highest quality character deformation. This includes investment in R&D for the future of rigging at EA.

Responsibilities

  • Develop global rigging deformation workflows and systems with the goal of convergence and efficiency
  • Participate in and enhance the EA character community
  • Coordinate with content creators to achieve highest possible content to our game team partners
  • Partner with Technical Art Directors on rigging content game integration
  • Collaborate on solutions with other disciplines (Animation, Engineering and Art)
  • Evolve rigging domain along with changing industry technology and trends
  • Participate in development of training programs for A-Team
  • Collaborate on and follow A-Team best practices (code conventions, versioning, node naming, directory structure)
  • Participate in code and art reviews
  • Communicate risks and concerns with A-Team leadership
  • Work with A-Team on rigging deformation solutions
  • Aim to improve cross studio communication and team culture
  • Write documentation, where applicable

Qualifications

  • At least 10+ years of rigging experience in games and film
  • Expertise in creating common animation rigs, tools and workflows for rigging and animation
  • Expert knowledge in Maya
  • Expert knowledge in Python
  • Working knowledge in Motion Builder
  • Working knowledge of Ziva Dynamics
  • Understanding of physical motion, weight, balance and form
  • Knowledge of human and creature anatomy
  • Experience with motion capture and motion retargeting
  • Experience with editor-based game development environments (Unreal, Unity)