We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
Fusion is one of several organizations within EA Studios that provides solutions to deliver games to millions of players around the world. With touchpoints across all titles and platforms, we work collaboratively to deliver direct impact to our players worldwide.
The Tools and Technology Team within Fusion is looking for accomplished people to help us fulfill our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends, and allow for quick iteration of any artistic idea into reality. We partner with a global group of extraordinary creatives fueled by imagination and a unified passion for creating amazing content and experiences.
The Challenge Ahead:
As a Senior Technical Artist, you will work alongside our Worlds Team with the support of a Product Owner and Technical Director. You will be working on designing, developing, extending, and supporting custom tools for a variety of content creation workflows. You will also support a variety of EA's crucial content tools with the support of an amazing development team. You will report to a Development Director.
Day to day you will ...
Work with partners (i.e. artists and engineers) to develop user-friendly tools, efficient pipelines, and optimal workflows that aid in the development and iteration of game content.
Gather user requirements, design, implement, debug, test, and maintain quality code.
You are/you have…
Bachelor's degree in Art, Fine Art, or Science, or equivalent training and professional experience
Strong Experience with Houdini, Maya, Python, and familiarity with game engines (Unreal, Frostbite, Unity, etc.).
8+ years of experience with developing content creation tools and/or workflows.
Experience with procedural content creation.
Experience working on a project in collaboration with a variety of roles including game teams, artists, engineers, Technical Directors and Art Directors.
Excited to learn and apply new concepts, principles, and solutions.
Experience working with both artists and engineers and understanding the gap between both disciplines.
Act as a proficient and confident communicator and negotiator, bridging the gap between stakeholders and developers to ensure seamless collaboration and project success
Bonus if you have…
Experience with UI development.
Experience using USD based workflows.
Experience with Git.
Experience with CI/CD pipelines.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
British Columbia (depending on location e.g. Vancouver vs. Victoria): º $115,100 - $161,200 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.