This job listing expired on Jun 23, 2022
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Software Engineer - C# & WPF

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

We are looking for an experienced and dedicated C# and WPF Software Engineer to join the team on a 12 month contract. As a Software Engineer for Frostbite, you will be based in Melbourne but connected to and supported by our teams around the globe. You will report to the Senior Manager - Engineering.

Responsibilities:

  • Work with user experience (UX) team, product owner and customers to design, build and maintain features in the tools
  • Provide support to customers by addressing key issues and looking for opportunities to make systematic improvements
  • Contribute to technical discussions across Frostbite
  • Frequent communication across Frostbite and with game team Engineers
  • Communicate with users to prioritize tasks

Qualifications:

  • C# (knowledge of latest .NET framework)
  • Experience building applications using WPF
  • Test, debug, and extend other Software Engineers' code competently
  • Experience with C++/CLI desirable
  • Experience with game engines such as Unity or Unreal
  • Experience working with Source Control Systems (Perforce, SVN, GIT)
  • Knowledge of working with Agile (Scrum) development methodologies
  • Experience with build systems and related concepts
  • Relational database proficiency (TFS, Jenkins, NANT)

About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.