Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse and adaptable people to keep making Electronic Arts better.
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"Motive" is the driving force within us that takes us from an idea to reality. Our studio provides a safe, trusting, and empowering environment for our game teams to unleash their creativity across massive brands. But we're not talking about the expected, the conventional, the cliché. We want none of that. Here, you will help make the extraordinary. You'll also help shape our culture. Here, everyone has a voice, everyone can be themselves, everyone is welcome.
Reporting to the Gameplay Technical Director, you are a gameplay 3C specialist who focuses on the look and feel of the games mechanics. Working with designers and animators, you will contribute to the development of multiple features that bring the main character to life, such as camera, controls, animation systems and physics.
What the Senior Gameplay Programmer will do at Motive:
Implement gameplay systems through collaboration with other software developers, game designers, visual artists, and audio engineers.
Familiarity with advanced game engines like Unreal, Unity and others
Collaborate with designers and content creators to brainstorm solutions that further the game's artistic
and design vision
Mentor other developers on the gameplay team and participate in design and code reviews
Work with QA and technical leadership to ensure the stability and accuracy of game systems by
Communicate, and resolving defects
Who You Are:
(or higher) degree in Computer Science or equivalent
Familiarity with Unreal or other AAA engines
10+ years of professional C/C++ experience
Experience developing gameplay systems on AAA games with at least one shipped title
Experience working with animation and physics systems to deliver gameplay features
Experience with both developing and playing games
We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers.
We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more.
Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.