This job listing expired on Mar 24, 2021
Tweet

What does the Frostbite team do?

Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

The Challenge Ahead

The Frostbite Release team is responsible for keeping the development environment of 300+ engineers running every day. To achieve this we’re maintaining automated test farms, developing tools, and, first and foremost, seeking quick resolutions to any and all issues blocking engineers. The release team, in collaboration with QA, is also responsible for delivering the finished product to Game teams. The successful candidate will be part of a team that always seeks to deliver Frostbite at greater quality than before. We are looking for a generalist who can quickly familiarize themselves with multiple technologies, works well with changing priorities, and is a good communicator.

Responsibilities

  • Monitoring the automatic testing farm, flagging, and investigating any errors found.
  • Updating the automatic test coverage to better reflect what the team is currently working on. This includes reducing test coverage/intervals in order to reassign hardware to other tests.
  • Design and implement tools to improve the efficiency of how software is tested and released while elevating the product quality.
  • Work with software engineers across multiple domains, understanding their needs to develop tooling in various areas such as automated monitoring, pre-test/pre-submission, automated failure analysis & reporting.
  • Responding to issues within the Frostbite production environment by working across teams and gathering data to help troubleshoot issues.
  • Collaborating across domain teams and QA on releases/updates and patches
  • Automation of releases to ensure the integrity of the live environment is protected and the correct components are released
  • Helping define new policies, improving process and culture to help to release Frostbite more efficiently with better quality.

Basic Qualification

  • Adaptable problem solver, quickly converging on solutions for a myriad of problems. Able to move from changing the build farm configuration because of a hardware related issue to debugging a crash in a game level, to working on a python script to automate release workflows.
  • Bachelor degree in Computer Science, Engineering or related field, or equivalent training and professional experience
  • Professional experience in C++, C#, and Python.
  • Experience with SCMs (source control management systems)
  • Good debugging and problem-solving skills
  • Previous experiences in at least one of the following fields: Release Engineering, QA automation, Software (Code) Integration
  • Strong communicator in both written and verbal English

Bonus Qualification

  • Production experience with game engines
  • Large scale code integration work
  • Helix Perforce (SCM)
  • Database tool / Visualization plugins such as PowerBI

We Thought You Might Also Want to Know

  • How the Frostbite engine is shaping the future of gaming
  • More job openings for the Frostbite team
  • More about our Stockholm studio

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.