The Challenge Ahead:

As a Software Engineer on the Frostbite Release team, you will be a member of the team reporting to the Senior Engineering Manager of Software responsible for building a scalable and collaborative development environment, delivering the work of hundreds of engineers to customers. You will be part of a team building the culture, process, and tooling for delivering Frostbite at quality. We are looking for a generalist who can quickly familiarize themselves with, and works well with others, but knows when to stand firm.


  • Engineering lead for building and improving the release process and management:

  • Manage and tracking changes for multiple releases and communicating progress against committed deliverables

  • Propose and implement changes throughout the release process

  • Release process automation

  • Help define new policies, improving process and culture to help to release Frostbite with better quality

  • Converge on solutions for a myriad of problems, You could change the build farm configuration because of a hardware related issue, and then move on to debugging a crash in a game level, followed up by working on a python script to automate release workflows.

  • Work with software engineers across multiple domains, understanding their needs to develop tooling in several areas such as automated monitoring, pre-test/pre-submission, automated failure analysis, and many other areas.

Basic Qualification:

  • Bachelor degree in Computer Science, Engineering or related field, or equivalent training and professional experience

  • Strong Generalist with 6+ years of professional OOP experience (C++, C#, Python, Java, etc.)

  • Previous experiences in Release Engineer discipline or multiple Engineering disciplines in software development cycle

Bonus Qualification:

  • Production experience with game engines

  • Experience with Jenkins or other build management tools

  • Large-scale Integrations

  • Perforce and other SCMs

  • Database tool /Visualization plugin such as PowerBI

What does the Frostbite team do?

We develop the Frostbite engine, EA's state of the art multi-platform game development engine. Frostbite has powered games such as FIFA, Madden NFL, Battlefield, Need For Speed, Dragon Age: Inquisition, PGA Tour and Star Wars Battlefront. Frostbite leverages its proprietary technical advantages to empower game creators to shape games and push the boundaries of what they can achieve. We are located across North America (Vancouver, Edmonton, Orlando, Montreal), Europe (Guildford, Stockholm, Bucharest) and Australia (Melbourne).

About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.