We are EA
For more than fifteen years we've entertained millions of players around the world with our award-winning games. Our teams have expressed their passion for outstanding game feel, audio-visual quality and technical innovation in the Need for Speed, Battlefield and Star Wars Battlefront franchises.
The Challenge Ahead
We are DRE (Development & Release Engineering) - a central EA team at the intersection of DevOps, Release Management and Build Engineering. We build, manage and maintain the build pipelines for the majority of EA’s studios worldwide. We are looking for an engineer to work with our DRE Cobra team that is based in Europe and in North America. You'll work with developing and evolving the Continuous Integration and Deployment systems for the games being developed at EA, and provide support for these services. You will report to a Technical Director.
Responsibilities
You will be responsible for the developing and supporting our build platform, tools, and services that automate game processes, transforming source code and assets into playable games. You’ll work closely with our customers (game teams) to ensure we provide services to help improving their software quality and productivity.
Requirements
3+ years of experience in the game industry, as a tools or build engineer.
Proficiency in Azure (DevOps, compute, and storage services).
Solid programming skills (we use Python).
Experience in Groovy, Jenkins JobDSL, and Jenkins Pipeline or similar CI system
3+ years of experience in Infrastructure-as-Code (We use Terraform).
Follow good software development practices, including code reviews and unit testing.
Familiarity with containerization and virtualization technologies (Docker, vSphere, and Kubernetes).
Familiarity with Source Control concepts: Git, Perforce or similar tools.
Familiarity with Gitlab or similar platforms.