This job listing expired on Feb 7, 2022
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Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, NBA LIVE basketball, and EA SPORTS UFC.

Madden NFL is developed at EA's Tiburon Studio in Maitland, FL, and Madrid, Spain by a team that prides itself on innovation and creative collaboration. We are looking for talent with a passion for sports to create experiences that connect with millions of football fans around the world to grow the love of the sport.

As a Rendering Software Engineer, you are an essential part of the game creation process, and are involved in architectural design and implementation of rendering technology on multiple platforms. You will work with Designers, Artists and other Engineers to help build complex graphics features, life-like visuals, huge and immersive worlds, and state-of-the-art graphical FX.

Your Responsibilities

  • Reporting to the Technical Director, you will develop core rendering features, engine components and tools.
  • You will research and implement rendering techniques with us.
  • You will create reusable and flexible rendering technologies with us.
  • You will help establish technical design specifications with us.
  • You will design code, pipelines and other rendering-related sub-components and packages.
  • You increase rendering modules of a game engine.
  • You are always up-to-date with the latest hardware & software changes enhancing the rendering domain.

Your Qualifications

  • 5+ years of experience with C++, and development experience with real-time rendering.
  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
  • Experience with shaders (HLSL/GLSL).
  • Familiarity with profiling tools (e.g. Renderdoc, PIX, Razor), and optimizing features.

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.