This job listing expired on May 17, 2022
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Electronic Arts is an innovative tech company that creates incredible experiences for millions of gamers around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better.

Electronic Arts Inc. is a global leader in interactive entertainment. We develop games, content and online services across platforms.

DRE are EA's global automation specialists. We work directly with game development teams and serve them by providing services related to Build & Test Automation, Continuous Integration, Metrics Reporting, and Virtual Infrastructure.

You will shape the architecture of the Unreal Engine Build and Release infrastructure. You will join the Development and Release Engineering team (DRE) at EA Redwood Shores as a Build Engineer. We work with the Maxis team on multiple projects, assisting with build and release automation, configuration management, and metrics collection. You will report to the Development Director for the DRE Maxis team.

Responsibilities:

  • Work with game teams to ensure automation meets requirements and availability needs
  • Collaborate with game team to shape the Unreal Engine build process
  • Report regular status on assigned tasks and identify project risks that could have a negative impact
  • Provide first-tier troubleshooting support for automation infrastructure
  • Document issues and solutions to help team members and apply the solutions across a variety of different environments
  • Monitor dashboards and analyze metrics to improve automation systems
  • Design flexible solutions that work in multiple environments and require little to no maintenance. These solutions generally use existing tools rather than creating new ones
  • Maintain internal tools to support a reliable release environment
  • Manage access requests within CM infrastructure (source code and build output)

Desired Skills:

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience
  • Experience with revision control and version-control concepts including branching and integration
  • Experience with Python
  • Comfortable with Windows OS (server & workstation)
  • A specialty in Unreal Engine and automation related to Unreal
  • 2+ years of experience in either game development, build automation, DevOps
  • Experience with distributed build systems
  • Experience with Groovy Scripts
  • Experience with Perforce

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers.

We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more!

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.