This job listing expired on Jan 4, 2021
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EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams comprise of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.

The EA Create Animation team provides high-quality facial animation and body motion performances for in-game, cinematic and narrative sequences.

Key Responsibilities

  • Create high-quality body animation art assets for use in-game
  • Experience with retargeting motion capture body data onto biped character rigs
  • Motion Builder (preferred) or similar 3D animation software experience
  • Experience with tracking motion capture body data
  • Vicon Blade / Shogun (preferred) or similar tracking software experience
  • Experience working with external animation partners
  • Data wrangling to and from external teams
  • Provide animation feedback and communicate best practice with intention for animation refinement
  • Conduct and complete character rig reviews for the purpose of refining it for motion capture retargeting
  • Learn proprietary art pipelines, emerging technology, and processes
  • Support the production teams with the acquisition of motion capture data during performance sessions
  • Work closely w/ motion capture and animation leads during the production prep/acquisition / post-production phases with maintaining visual targets
  • Contribute to documenting workflow and pipelines
  • Contribute to post mortems, provide feedback, assist with improving motion capture process and data output

Although Not Required, Strong Candidates Possess

  • Minimum 3 years of motion capture or animation background in video games, television, film or other related industry
  • Minimum 3 years of experience with Motion Builder or similar 3D animation software experience
  • Understanding of human movement, and detailed knowledge of functional human anatomy
  • Knowledge of and experience with Motion capture (preferred, but not required)
  • Works well under the pressures of ‘live’ production environments
  • On-set production experience in related entertainment industry: Film, TV, Video games, VFX
  • Outstanding communication (written and verbal) and interpersonal skills are an absolute must
  • Believe in teamwork and collaboration
  • Owns a good attitude
  • Willingness to work flexible hours
  • Strong work ethic
  • Ability to identify improvements to existing pipelines
  • Highly motivated and passionate about their craft
  • Have a fabulous ability to multi-task and prioritize

What’s in it for you? Glad you asked!

We love to brag about our great perks like comprehensive health and benefit packages, tuition reimbursement, RRSP company match and, of course, many other perks! And since we realize it takes outstanding people to make outstanding games, we offer great compensation packages and a culture powered by creativity and individuality.