${ alert.message }}
${ alert.message }}
User Profile
We need some information before you can continue.
Share Job
Copy the link below to share this job.
Electronic Arts

Audio Technical Artist

${ timestamp }} · 
Electronic Arts
πŸ‡¨πŸ‡¦ Vancouver, BC

EA Create Audio is a team of accomplished and passionate audio creators. We are implementers, designers, managers, directors and editors. We work on titles that span both continents and genres and are committed to serving our titles with absolute integrity and a focus on output quality.

The Challenge Ahead

As a technical audio artist, you will report to an Audio Director for daily guidance, with support from your Development Director and central Technical Art. You will create quality workflows, shareable, future facing tech and data, and work with game teams, central staff and the community at large. You are an essential component of your audio team and identify risks, share solutions, seek help internally and externally to your teams and contribute with a positive, inclusive attitude.

Responsibilities

  • Build audio runtime systems with visual programming and scripting languages
  • Create, extend and manage simple and complex audio assets and structures
  • Support artists by training, debugging, and developing/improving workflows and standards
  • Onboard new hires and help train them in proprietary EA tools/tech
  • Optimize and debug runtime audio data to work and fit within modern console limitations
  • Communicate designs, best practices and risks to your team and the greater EA community.
  • Collaborate with other Technical Artists and Project Leads to help guide Cross Team Initiatives

Qualifications

  • 3+ years experience in video game or production industry, with at least three shipped titles
  • Creative mindset with focus on how to improve product quality and team productivity
  • Understanding of digital audio, acoustics or psychoacoustics fundamentals
  • Experience in
  • Visual programming and text-based scripting/coding languages
  • Debugging workflows, pipelines or runtime systems or assets
  • Content production pipelines such as audio/visual asset generation for games, movies or TV, voiceover recording or post production
  • Content/data management
  • Developing workflows and technical standards
  • Audio editing, sound design or music composition

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.