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Electronic Arts

Assistant Character Modeler (3D Scan / Photogrammetry)

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Electronic Arts
πŸ‡¨πŸ‡¦ Vancouver, BC

EA’s Vancouver-based Motion Capture Studio, EA Create Capture, serves the data acquisition needs for the majority of EA’s game development world-wide. In our state-of-the-art studio we capture a wide spectrum of data types – 3D scanning, virtual cinematography, and motion capture to name a few. As a member of the team, you will be responsible for supporting the team with the creation of 3D likeness and digital characters with use of EA propriety technologies, as well as your experience and knowledge. Successful candidates will work closely with modeling teams at both the capture lab, as well as, development teams processing large volumes of photogrammetry data using EA’s proprietary pipeline.

Key Responsibilities:

  • Create high quality character likeness assets for use in game
  • Batch process 2D images into 3D assets using photogrammetry tools
  • Manage incoming data from our 3D scanning productions and condition it for automation
  • QA 3D scan data and troubleshoot as needed
  • Knowledge of blendshape corrective
  • Experience with retopologizing software and workflows
  • Maya (preferred) or similar 3D animation software experience
  • zBrush (preferred) or similar 3D sculpting software experience
  • Data wrangling, to and from, various mix of teams
  • Communicate feedback, both written and verbal
  • Support development of proprietary art pipeline and workflows
  • Support the acquisition team during performance sessions as needed
  • Work closely with art teams to establish / maintain visual target while in production
  • Works well under the pressures of β€˜live’ production environments
  • Exceptional time management
  • Contribute to documenting workflow and pipelines
  • Excellent written and verbal communication skills
  • Believes in teamwork
  • Possesses a great attitude
  • Strong work ethic
  • Highly motivated and passionate about creating believable characters

Although not required, strong candidates possess:

  • Minimum 2 years character modeling experience within video game, television, film or other related industry
  • Photography and/or 3D scanning experience
  • Knowledge of photogrammetry technology and tools
  • Understanding of human facial movement
  • Knowledge of wrapping and projecting volume and textures to 3D models
  • Knowledge of the Facial Action Coding System
  • Keen interest in emerging technologies

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individu