What you will do
Creation and implementation of stylized AAA effects (non-realistic) in our game engine;
Able to do as much R&D as it is to support the team concretely in the different stages of production;
Contribute to the design and / or conceptualization efforts as needed.
What you bring
College or University diploma in 2D and 3D Art, or equivalent training;
+2 years experiences as a special effects (VFX) Artist;
At least 1 titles published, ideally on consoles (PS4/Xbox One) or PC;
Bilingual (French and English);
Knowledge of Unreal 4 and 5;
Knowledge of Houdini, Maya / Blender, Substance Designer or other equivalent creation tools;
Commitment to the success of the overall team (game success/franchise);
Autonomous and proactive; to be able to go beyond expectations, find viable solutions to complex problems;
Integrity: make the best possible decisions in the interest of the project;
Motivated, proactive and always positive;
Good communicator, being able to share knowledge with the members of his team.
Why join us?
4 days weeks schedule: because your personal life is important;
Flexible work schedule: because unexpected events are part of life when you are sick or need personal days;
Hybrid work: because we have adapted to the new reality;
Access to Groupe insurance: To take care of yourself and your loved ones;
Access to Groupe RRSPs: we think about your future;
Access to a telemedicine service for the family: to avoid a pleasant 24hours in the emergency room
Bonus system: we recognize the work accomplished
Come and create emotion with us!