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Eidos Montreal

Senior technical artist

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Eidos Montreal
🇨🇦 Montréal, QC

Main responsibilities:

  • Develop new techniques and new processes in order to solve the challenges of producing innovative video games at the cutting edge of technology;
  • Look for an innovative visual and technical point of view, of working with the creative processes;
  • Accurately document processes and procedures;
  • Work closely with the technical director, correct errors and evaluate new tools;
  • Provide technical direction and instructions to other artists or animators.

Experiences & Qualifications:

  • College or university diploma in 2D and 3D art and / or any equivalent training
  • +6 years and more of experience as a technical artist; or experience as a programmer (strong interest and knowledge of the artistic field)
  • At least 1 published AAA title, preferably new generation
  • Technical skills:
  • Intermediate to expert knowledge with Houdini
  • Intermediate to expert knowledge with Unreal Engine (Blueprints)
  • Knowledge / experience of node-based shader systems
  • Profiling knowledge (PIX, real time 3d constraints, hardware)
  • Knowledge of HLSL (asset)
  • Knowledge of scripting / programming language an asset (C ++, Python, C #, .Net, Mel, etc.)
  • Knowledge in procedural creation methods
  • Basic knowledge of machine learning concepts an asset
  • Intermediate to expert knowledge with Maya or Blender
  • Strong foundations in mathematics and physics
  • Bilingual (French and English) is an asset

Interpersonal qualities:

  • Show leadership and have a sense of responsibility
  • Have a good ability to express your ideas well
  • Be focused on achieving superior results
  • Be a strong team player
  • Have a spirit of analysis and synthesis
  • Be able to adapt to changes and work under pressure while respecting agreed deadlines
  • Maturity to take and give feedback is expected

Motivation and interests:

Ambition and passion for video games are essential!