This job listing expired on Apr 21, 2021
Senior Game Designer
Reports to: Lead Game Designer
Duties:
- Work with Chief Designers and Directors, ensure that all Design related systems meet the needs of the project and make demonstrable significant progress on screen through rapid prototypes.
- Implement these systems in cutting edge game levels focusing on innovation in playability, accessibility, rhythm and atmosphere;
- Document levels, game mechanics and various features quickly, clearly and concisely, in a specification format to serve as a resource for other designers in the studio to understand the different design concepts and decisions made .
- Help identify essential tasks to support designers, and work with production and design teams to allocate resources to support each system.
- Work in collaboration with the game design team, the game director and the chief level designer to achieve the desired player emotions and experiences for each level;
- Ensure close communication with programmers and artists in order to communicate the objectives and specific needs of different game systems and provide regular updates to all related systems.
- Design and adapt the different characteristics and systems to production needs, the technical constraints of the project and the overall gameplay objectives, all with minimal supervision.
Experience and qualifications:
- College or University diploma in level or game design / or any other equivalent training;
- + 6 years of experience in the gaming indutry as a level or game designer;
- A minimum of one published title;
- Experience in using industry standard levels, editing tools and pipelines;
- Experience in designing and presenting game systems and levels
- Experience in setting systems and levels
- Experience with AI systems (behavior trees, state machines, sensory AI, etc.);
- Experience in PvP game production
- Good knowledge of system design and strong conceptual skills
- Have a good analytical mind with the ability to simplify the design of the game and levels and document them.
- Understanding of the specific constraints of the system as well as of the architecture of a game engine and its customizable tools, and capable of delivering elements while respecting the limits of the engine constraints.
- Have an organized approach to problem solving and time management while respecting strict production deadlines.
- Bilingual (French and English).
Interpersonal qualities:
- Excellent communication skills and the ability to exemplify one’s own ideas are essential;
- Ability to multitask;
- Excellent capability to give and receive advice;
- Skills in leadership, proactivity and continuous commitment to work with different departments (design, animation and programming);
- Ability to work in a team focused on continuous improvement;
- Ability to learn and share personal knowledge;
- The maturity to give and receive constructive criticism is expected.
Motivation and interests:
Ambition and passion for video games are essential!