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RESPONSIBILITIES:

  • Develop software in C++ by applying the principles of object-oriented coding;

  • Work with the Game Design and Animation teams to create the technical design and implement a system of AI allowing both to make non-player characters alive and offer a fun and varied gameplay;

  • Propose and develop new methods and techniques to improve the quality of AI in agreement with the design of the game to outdo the competition;

  • Analyze and estimate time, cost as well as the impact of the proposed functions;

  • Ensure that the ambitions remain consistent with the deadline;

  • Master the debugging tools and the techniques used;

  • Innovate by offering new AI systems in collaboration with the Programming and Game Design teams;

  • Work effectively with other member of the Programming team, as well as with members of the development team;

  • Train and guide the junior programmers;

  • Develop and implement systems, meeting deadlines set by superiors;

  • Be a positive contributor for the achievement of the project and the team objectives.

EXPERIENCE & QUALIFICATIONS:

  • University diploma in programming, computer engineering, software engineering or the equivalent;

  • Minimum of 5 years in the industry as a AI programmer;

  • Minimum of one game published;

  • Excellent knowledge of C++;

  • Experience developing multi platforms, an asset.

INTERPERSONAL QUALITIES:

  • Ability to manage your time independently;

  • Ability to work as part of a team;

  • The desire to push the barriers of technology in video game industry is required;

  • The maturity to give and receive constructive criticism is expected;

  • Excellent oral and written communication skills.

MOTIVATION & INTERESTS:

Ambition and passion for videogames are essential

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