This job listing expired on Nov 17, 2022
Tweet

RESPONSIBILITIES:

  • Create rigs for various characters and creatures;

  • Export characters to the engine;

  • Establish character parameters and simulation in the engine;

  • Suggest new solutions to improve physics systems;

  • Understand the engine’s technical constraints;

  • Understand the development team’s technical constraints;

  • Develop new tools to facilitate and optimize rigging.

EXPERIENCE & QUALIFICATIONS:

  • 3+ year of game industry experience as a Character Rigger/Skinner;

  • Must have participated in at least one full videogame production, preferably a AAA on current consoles;

  • Diploma in 3D Animation or equivalent;

  • Knowledge of Maya is mandatory;

  • Scripting Knowledge is an asset (Python, MEL);

  • Thorough understanding of animation principles;

  • Good understanding of Human Anatomy and facial expression is an asset;

  • Game engine experience recommended.

INTERPERSONAL QUALITIES:

  • Ability to learn from others and share knowledge;

  • Excellent oral and written communication skills;

  • The maturity to give and receive constructive feedback is expected;

  • Ability to adapt and embrace change is mandatory;

  • The desire to push the boundaries of animation in video games is required.

MOTIVATION & INTERESTS:

  • Passion and ambition for videogames are essential!