This job listing expired on Dec 17, 2021
Tweet

PERMANENT – FULL TIME

LOCATION: EIDOS SHERBOOKE

REPORTS TO: PROGRAMMING DIRECTOR

RESPONSIBILITIES:

  • Develop and maintain multiplayer engine network features using C++ as primary programming language;
  • Develop and maintain network related test suites and tools;
  • Debug network-related bugs;
  • Contribute positively to the achievement of the goals of the project and the team;
  • Design, implement and debug creative and innovative solutions to achieve the objectives of the project;
  • Establish and maintain a follow-up of tasks to be accomplished as well as personal planning;
  • Keep up to date on the latest technologies, advances and developments in game programming.

EXPERIENCE AND QUALIFICATIONS:

  • University degree in programming, software engineering, computer engineering or equivalent;
  • 3 to 5 years of experience in the industry as a Programmer, including 2 as Network Programmer;
  • Excellent knowledge of technological constraints on different gaming platforms;
  • Experience in profiling and optimization;
  • AAA experience a major asset;
  • Experience in cloud microservices a major asset

TECHNICAL SKILLS:

  • Must have a very good knowledge of C++;
  • Experience in debugging and optimizing C++ code;
  • Must have very good algorithmic knowledge;
  • Strong design skills;
  • Knowledge of C# and/or Python an asset.

INTERPERSONAL SKILLS:

  • Ability to manage time independently;
  • Be a good team player;
  • Be a good communicator;
  • A desire to push the barriers of video game technology is required;
  • Maturity to give and receive constructive criticism is expected;
  • Focus on achieving superior results;
  • Have an analytical and synthetical mind.

MOTIVATION AND INTERESTS:

  • Ambition and passion for video games are essential!
  • Willingness to think outside the box and promote innovation.