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Eidos Montreal

(Closed) Game Designer

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Eidos Montreal
🇨🇦 Montréal, QC

Game Designer

Reports to: Lead Game Designer

Duties:

  • Work with Chief Designers and Directors, ensure that all Design related systems meet the needs of the project and make demonstrable significant progress on screen through rapid prototypes.
  • Implement these systems in cutting edge game levels focusing on innovation in playability, accessibility, rhythm and atmosphere;
  • Document levels, game mechanics and various features quickly, clearly and concisely, in a specification format to serve as a resource for other designers in the studio to understand the different design concepts and decisions made .
  • Help identify essential tasks to support designers, and work with production and design teams to allocate resources to support each system.
  • Work in collaboration with the game design team, the game director and the chief level designer to achieve the desired player emotions and experiences for each level;
  • Ensure close communication with programmers and artists in order to communicate the objectives and specific needs of different game systems and provide regular updates to all related systems.
  • Design and adapt the different characteristics and systems to production needs, the technical constraints of the project and the overall gameplay objectives, all with minimal supervision.

Experience and qualifications:

  • College or University diploma in level or game design / or any other equivalent training;
  • + 3 years of experience in the gaming industry as a level or game designer;
  • A minimum of one published title;
  • Experience in using industry standard levels, editing tools and pipelines;
  • Experience with AI systems (behavior trees, state machines, sensory AI, etc.);
  • Experience in PvP game production
  • Experience in designing and presenting game systems and levels
  • Experience in setting systems and levels
  • Good knowledge of system design and strong conceptual skills
  • Have a good analytical mind with the ability to simplify the design of the game and levels and document them.
  • Understanding of the specific constraints of the system as well as of the architecture of a game engine and its customizable tools, and capable of delivering elements while respecting the limits of the engine constraints.
  • Have an organized approach to problem solving and time management while respecting strict production deadlines.
  • Bilingual (French and English).

Interpersonal qualities:

  • Excellent communication skills and the ability to exemplify one’s own ideas are essential;
  • Ability to multitask;
  • Excellent capability to give and receive advice;
  • Skills in leadership, proactivity and continuous commitment to work with different departments (design, animation and programming);
  • Ability to work in a team focused on continuous improvement;
  • Ability to learn and share personal knowledge;
  • The maturity to give and receive constructive criticism is expected.

Motivation and interests:

Ambition and passion for video games are essential!

Apply Now
This job has been closed. Either the position has been filled or it is no longer active.