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Eidos Montreal

Animation Technical Director

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Eidos Montreal
🇨🇦 Montréal, QC

Duties:

  • Participate in the creative development of the project;
  • Assume responsibility for the development of tools and a script library;
  • Work in close collaboration with the other animators on the creation of their animation with the available tools;
  • Work and cooperate with all departments in the game development;
  • Offer the Core Direction team technical solutions to raise the quality bar of the end product;
  • Work closely with the Motion Caption studio team to make sure that the pipeline is clear and efficient between Mocap sessions and the data processing once rendered in animation;
  • Support the Mocap team in the Mocap data processing by giving training, developing automation tools, etc;
  • Technical ownership of the Motion Capture pipeline for character creation and their integration in the game.

Experience and qualifications:

  • Diploma in 3D animation or equivalent/experience;
  • 8+ years experience in 3D animation in the video game industry, at least 1 year as a Technical Director Animation;
  • Minimum of 2 published titles; Next generation experience a plus;
  • 2 + years experience in scripting or programming (Maya Tool Scripting a plus;
  • Experience in problem solving related to tools or scripts in a quick and efficient way;
  • Excellent capacity to organize and structure own work;
  • Excellent knowledge of written and spoken English.

Technical Skills:

  • Working knowledge of hardware platform limitations;
  • Knowledge in Animation software including Motionbuilder and Maya;
  • Knowledge of animation pipelines (cinematic and in-game);
  • Knowledge and experience in building animation trees;
  • Excellent knowledge in processing and retargeting motion capture data;
  • Ability to perform multiple tasks;
  • Excellent ability to give and receive guidance;
  • Excellent technical knowledge of video game publishers and stages of production;
  • Excellent communication skills and a facility to illustrate their ideas are essential;
  • Knowledge of character creation in a technical sense, a must (including rigging, skinning, etc).

Interpersonal Qualities:

  • Demonstrate leadership when collaborating with the various trades (design, animation and programming);
  • Ability to work within a team focused on continuous improvement;
  • Ability to share knowledge and learn from others;
  • The maturity to give and receive constructive criticism is expected;
  • The drive to push the boundaries of videogame animation standards is a must.

Motivation and interests:

  • Ambition and passion for videogames are essential!