This job listing expired on Jan 17, 2021
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We have a rare opportunity for you to join us as a Lead Artist at Double Eleven Malaysia.

As Lead, you’ll deliver immersive content and create the highest quality assets whilst leading and motivating a team of talented Artists.

We’re a new breed of games company.

We’re evolving the games industry by being different and we look after our team well. We never crunch and overtime is always optional, and always paid, to allow you to have a work life balance and still work on some great projects.

This advert closes at midnight on Sunday 17th January 2020. We may choose to close this advert early if there is a high level of interest received. Strictly no agencies (sorry guys!)

WOULD YOU ENJOY

  • The responsibility to drive further the development of a strong team
  • Become a champion and push visual fidelity within the company

Think of us as a crew instead of a studio, heading in the same direction and dependent on one another to succeed

WHAT YOU’LL BE DOING

  • Lead the artistic team in the development of high-quality environments and assets
  • Participate in the scheduling of his part of the project and maintain planning foresight
  • Maintains effective information flow to the team to ensure the team members are aligned with the project objectives
  • Provide regular review and feedback on teams work in a clear and constructive manner
  • Encourage creativity and participation from all team members
  • Maintain efficient collaboration between the team members and other dependent teams
  • Maintain a close working relationship with your direct manager, producers, leads, and other teams to push project quality
  • Actively participate in the constant improvement of work methods and pipelines
  • Share knowledge and recommend best practices in your area of operation
  • Ensure that produced and integrated assets respect the artistic vision of the game and meet the quality standards

WHAT YOU’LL NEED

  • Extensive experience as an artist with multiple shipped titles displayed in a strong, relevant, digital portfolio
  • Previous experience as a Senior or Lead Artist in the games industry
  • Experience with: 3DMax, Maya, or equivalent, (Maya preferred)
  • Experienced with Photoshop or other 2D software
  • Experience working in varied art styles.
  • Experience with popular game engines, preferably Unity / Unreal.
  • Experience with shaders and real-time rendering pipelines.
  • PBR workflow experience (Substance Painter / Designer)
  • Visual art skills, e.g. illustration, graphic design, VFX experience
  • Strong observation and research skills
  • Strong knowledge of the video game industry and awareness of the video game development processes.
  • Strong understanding of art fundamentals Experience working in an Agile workflow

SKILLS OR INTERESTS CONSIDERED A BONUS

  • Unreal / Unity experience / Blueprints / Python / C#
  • Animation knowledge
  • UI experience
  • ZBrush or other sculpting software experience
  • Shader creation (Substance designer/shader forge etc)

QUALIFICATIONS

  • Degree level / HND or Art related qualification
  • A portfolio that demonstrates the potential to meet the industry-standard level of art
  • Significant industry experience and previous experience as a Senior (having completed a full production cycle on a published game title)

WORKING AT DOUBLE ELEVEN

We’re pretty sure we’re the best place to work, period.

Some of our benefits include:

  • Flexible working hours
  • Flexible lunch
  • Personal development plan and potential annual performance bonuses
  • Awesome office facilities
  • On site parking

WHAT WE DO

Double Eleven is a full-service publisher and developer, with our head office located in Middlesbrough and a second office in Kuala Lumpur, Malaysia. Since becoming an independent publisher, Double Eleven has focused on bringing great games to new platforms and audiences including titles from the PixelJunk series, Prison Architect, and Goat Simulator. Double Eleven has also developed a strong reputation for technical skill, working on external titles such as the Lego Harry Potter series (PS4/XB1/Switch), Limbo (Vita) Crackdown 3 (Windows 10) and most recently brought Minecraft Dungeons (Switch, PS4 & Xbox One) to players around the world in partnership with Mojang and Microsoft.

OUR ETHOS

In 2017 and 2018, we were voted one of the best places to work in the UK Games Industry by gamesindustry.biz. From development and business development, marketing to distribution, there’s a huge amount of talent and experience here from all levels of the games industry.

Through hard work, ambition and humanity, we are able to use that experience to create and bring to market great games that people love.

Contact email for all queries: [email protected]