This job listing expired on Jun 6, 2020
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This is a full time position based in Bangsar South, Kuala Lumpur.

WOULD YOU ENJOY:

  • Helping create beautiful games
  • Working in our own and other multi-platform game engines, with a diverse range of titles and code bases.
  • Experience delivering projects using C++, C# and related technologies

If so, you may be interested in becoming a Programmer at Double Eleven Malaysia.

We are fundamentally different in the way that we work and what you may be used to. Our company was created on the premise that people could have normal lives and do what they love doing. On the rare occasions we work overtime it’s almost always paid and from time to time we also offer voluntary out of hours paid projects. Think of us as a crew instead of a studio, heading in the same direction and dependent on one another to succeed.

RESPONSIBILITIES:

  • Design, develop, write, test and implement systems and game code.
  • Test and refine game-play features and systems throughout development.
  • Estimate tasks and deliver high quality code to that schedule.
  • Perform code reviews with the development team to ensure code quality.
  • Help develop technical design specifications.
  • Work with designers, artists and publishing as required to create the highest possible quality titles.
  • Maintain efficient collaboration between the team members and other dependent teams.
  • Maintain a close working relationship with your direct manager, producers, leads, and other teams to push project quality.
  • Actively participate in the constant improvement of work methods and pipelines.
  • Share knowledge and recommend best practices in your area of operation.

KEY SKILLS REQUIRED:

  • At least 2 years of industry experience.
  • Self-motivated with a positive mental attitude.
  • Excellent verbal and written communication skills, including with team members outside of the code team.
  • Ability to manage time and workload effectively.
  • Write clear, debuggable, maintainable and performance targeted code.
  • Able to break down and structure tasks to meet deadlines efficiently.
  • Fluent in English, both verbal and written.

SKILLS OR INTERESTS CONSIDERED A BONUS:

  • Knowledge of C++ is considered a major benefit.
  • Strong maths skills.
  • Experience in profiling and optimisation techniques.
  • Experience with multi-threaded programming.
  • Knowledge and experience of other game engines such as UE4.
  • Experience with post-launch ongoing product development and delivery.
  • Continuous integration and build automation experience.
  • Experience with art packages and pipeline development.
  • Experience with low level optimisation, shader programming, physics or mathematics.
  • Experience in an Agile development environment.
  • A love of games.
  • A portfolio of extra-curricular or hobbyist projects.

QUALIFICATIONS:

  • All relevant qualifications considered.

WORKING AT DOUBLE ELEVEN:

We’re pretty sure we’re the best place to work, period. Some of our developer benefits include:

  • Flexible working hours
  • Flexible lunch
  • Personal development plan and potential annual performance bonuses
  • Awesome office facilities
  • On site parking

ABOUT US/ WHAT WE DO:

Double Eleven Limited is a full-service publisher and developer, with head office located in Middlesbrough and other studios in Kuala Lumpur and Birmingham. Current studio projects include Minecraft Dungeons (2020), Rust Console (2020) and Prison Architect (PC & Console). As an independent publisher, Double Eleven have focused on bringing great games to new platforms and audiences including titles from the PixelJunk series, Prison Architect, and Goat Simulator. Double Eleven has also developed a strong reputation for technical skill, working on external titles such as the Lego Harry Potter series (PS4/XB1/Switch) and Crackdown 3 (Windows 10).

OUR ETHOS:

In 2017 and 2018, we were voted one of the best places to work in the UK Games Industry by gamesindustry.biz.

Double Eleven is a name to describe the people that create all the value. From development to business development to marketing and distribution, there’s a huge amount of talent and experience here from all levels of the games industry. Through hard work, integrity and solidarity, we are able to use that experience to create and bring to market great games that people enjoy.