This job listing expired on Sep 21, 2020
Tweet

DESCRIPTION

About Dimension

Dimension provides revolutionary volumetric and real-time production studios for the creation of next generation XR content, digital humans, and virtual production. With production studios based in London and Newcastle, and mobile stages that operate worldwide, we are focused on shaping the future of virtual entertainment.

Our recent hits include: Britannia VR for Sky, Madonna at The Billboard Music Awards 2019, Sky Scope for Sky Sports at The Open, the War of the Worlds Immersive Experience with dotdotdot, and Virtual Vikings with Ridley Scott Creative Group.

We employ over 50 curious and creative minds and work with some of the world's most exciting brands, media and entertainment companies. We offer a competitive salary and a range of other benefits including flexible hours, as well as unrivalled access to on set experience. We encourage applications from people of diverse backgrounds.

REQUIREMENTS

Responsibilities:

  • Building assets or environments as part of a multidisciplinary team
  • Modelling a range of different assets, from hard-surface to organic
  • UV unwrapping and creating textures for models, as well as optimising geometry
  • Being part of the R&D asset pipeline, maintaining a strong knowledge of the latest tools and processes
  • Working closely with the Art Lead to ensure all assets maintain high quality and consistency across projects
  • Passing screenshots and videos to relevant parties for documentation
  • Contributing innovative ideas to help improve your workflow and Dimension projects

Requirements:

  • Experience with Unity and/or Unreal Engine 4
  • Experience with 3DSMax/Maya and Photoshop
  • You work efficiently and are able to produce high quality assets
  • You are highly self-motivated and collaborative
  • You are constantly striving to learn and improve your skills
  • You can effectively communicate with artists, programmers and other team members

Desirable:

  • Familiarity with Substance Designer
  • Knowledge of photogrammetry pipelines
  • Familiarity with virtual reality head mounted displays and motion controllers
  • History of working within rapid prototyping environments, such as game jams
  • Real passion for video games, films and other creative mediums