We are DICE Los Angeles
DICE LA was founded in 2013 with a mission to create outstanding entertainment, and to do so in a manner that is different from the industry. We want to make great games, and be great at making games.
What does that mean to you as a developer?
It means that you will have a creative stake in everything you do. We believe that we are all game makers, and everyone at our studio contributes to the goal of making amazing game experiences, regardless of role or title. We want this to be the studio where you do the best work of your career. We also firmly believe that we are at our best when we have the proper balance between work and life. To support this balance, we nurture a culture that aims to reach the highest productivity without crunch, and by making smart decisions when it comes to how we work and plan. Having a positive, inclusive studio culture is of extreme importance to us.
Our games reflect the means by which they are created. Games that are crafted in an inspiring atmosphere, with creativity, artistry and technology as their backbone, will capture the imagination of gamers around the world.
We are looking for a Contract Rigger to tie together gameplay and storytelling through the use of character movement and join us to push quality to the next level for an unannounced AAA title.
Responsibilities
As a Contract Rigger you will build complex character rigs, create prototypes, and deliver high-quality rigging and skinning.
Work task examples
- Character skeletal rigging and deformation systems
- Secondary and procedural systems such as dynamic joints, cloth and hair simulation, ragdolls
- Animation retargeting and animation pipeline evolution
- Tools development, training, and documentation for the animation team
Skills desired
- Expert knowledge of rigging and skinning (body and facial), performance capture processes and data manipulation, in-game animation systems and methodologies
- Excellent skills in Maya and MotionBuilder or similar software
- Scripting skills with leading 3D applications (Maya, 3DSMax, Softimage) MEL, Python and Javascript, or similar scripting experience
- Understanding of modeling, texturing, lighting, animation, dynamics and particle systems
Next Steps
Apply online with a combined resume and portfolio or show reel.
About EA
At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.