This job listing expired on Dec 1, 2022
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DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge.

We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.

We're looking for a Environment Artist to join our team of content creators, shaping in-games worlds for the future. As a Level Artist, you will help us take the visual quality of our games to the next level. On a daily basis you will report to the Lead Artist and Project Manager in your team, meeting to review work and discuss progress about project deliveries. We are looking for a accomplished professional with a positive drive.

Responsibilities:

  • You will create worlds, maps and large-scale environments.

  • You will help develop future tools and communicate with level designers, lighters and 3D art-teams to share knowledge and best practices.

  • You will give feedback to other artists in your team.

Qualifications:

  • You have great artistic abilities and an excellent eye for interpreting reference and concept art.

  • You understand how environments work in real-life and have an expert grasp of technical aspects.

  • You are proficient in current generation industry-standard tools and workflows, such as Maya, Photoshop and Houdini.

  • You have experience creating assets and environments using photogrammetry in real-time game engines, such as Frostbite or Unreal.

  • You have experience as a Environment/Level Artist in the video games industry.

About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.