${ alert.message }}
${ alert.message }}
User Profile
We need some information before you can continue.
Share Job
Copy the link below to share this job.

Core Software Engineer

${ timestamp }} · 
πŸ‡ΈπŸ‡ͺ Stockholm

We are DICE

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Battlefront franchise, and the innovative game Mirror’s Edge.

We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. We recognise that our people are the backbone and driving force to our creative products. As such, we are dedicated in providing everyone the ability to express, learn, and be their very best with a common cause.

Core Software Engineer

We are looking for a Core Software Engineer with experience writing high performing, highly maintainable game engine code in C++. We find added value in candidates with expertise in optimizing performance and memory usage, as well as low level understanding of the console and PC platforms.

We believe you are not afraid to challenge existing ideas. You have the ability to identify the small things that make the big differences. You are open-minded, know to embrace change, and you lead by example.

As Core Engineer you will be part of enabling the studio and our live titles to adopt new technology and constantly improve the way we work. As a senior engineer, your ideas and implementations will change how DICE creates games. From within DICE and EA, being in a driving partnership with the Frostbite development team, you will be working alongside leading industry talent in one of the world’s largest and leading game development communities.

Skills Required

  • 3+ years in core engineering
  • Experience with C++
  • Self-driven with a strong sense of quality
  • Great communication skills that supports an open working environment in terms of feedback

Skills Desired

  • Deep understanding of game engines and pipelines, experience with developing art and content pipelines and workflows
  • Experience investigating, developing & optimizing low-level game engine code on multiple platforms

We do not believe it matters if you have a degree in Computer Science or if you are self-taught. Your deep subject-matter knowledge, your engineering skills and experience, and your drive to constantly improve and evolve is what makes you right for this job.

What’s in it for you? Glad you asked!

At DICE we take care of our staff and have done so during our steady growth over the last decade. In addition to a competitive compensation package we offer our employees 10 EA games per year, massage every three weeks, a variety of sports activities (yoga and cross fit to name a few) and health care allowance. We have a collective bargain agreement with Unionen and Sveriges IngenjΓΆrer which includes a parental salary benefit program and also provide our employees’ with occupational pension.

At DICE, we respect and value our employees’ personal lives. A good work-life balance is something we practice and maintain even during high-intensity periods.

We thought you might also like to know...

As part of the application process we might ask you to take on a practical work test. The position is permanent and applications will be selected continuously. Apply online with a combined CV and Introduction letter in English.

We welcome people from different backgrounds and look forward to receiving your application!