About DECA Games
We believe that games should be played for decades but many are abandoned even when a loyal community is screaming to keep them alive. DECA specializes in acquiring games from other developers and reinvigorating them to continue to entertain for decades. When other studios see an old game, we see an amazing set of problems to solve and a huge opportunity.
DECA is a remote company with over 230 people in over 26 countries globally. DECA has been profitable since its inception in 2016. DECA is also a part of the Embracer Group, the largest public gaming company in Europe.
About our culture
We’ve managed to maintain a small company feel with the stability and resources of a much larger one. We fully believe in the flexibility of a remote workplace. Team members are trusted to manage their time and get things done independently. We believe that egos and politics need to be checked at the virtual door. That means no jerks are allowed, that no job is too small for anyone, and an openness to help and learn from each other is required. We love the challenge of working within constraints and love when we succeed as a team. Check out more about us and our values on our website (www.decagames.com).
This is a remote position. You can work from anywhere in the world in the CET timezone (9 am - 6 pm CET).
About the role
We are looking for a Producer for one of our teams that will manage the production schedule and make sure everything is operating within budget, coordinate the progress of all teams, and work closely with the stakeholders and other disciplines.
Responsibilities
Be an interface between GM Teams, Art, CS, QA, and Production/LO and ensure clear communication between them.
Creating and ensuring that the product plans are understood across the different stakeholders (GM, QA, CS, Art) of each department involved in the operations and drive the execution of those plans.
Monitoring the deliverables of each department in order to successfully deliver on expectations and on time across internal and external vendors.
Provide production overview and establish a risk assessment on deliverables based on status and progression to stakeholders.
Coordinate and align backlogs, and manage production dependencies and priorities.
Accountable for the setup and monitoring of performance management for GM, CS, QA, and Art teams to properly ensure their quality and speed of delivery.
Accountable for introducing processes in collaboration with different stakeholders of the studio.
Budgeting control among external vendors.
Create and then train, guide & mentor Leads & Coordinators.
Develop the mindset of the different leads and coordinators in embodying and representing the culture, the interests, and the image of the company through their work.
Running recruiting steps (company culture check) for multiple roles in the studio.
Being a prime representative of the company culture.
Responsibilities
2-3+ years of experience in games.
Passion for managing and developing people.
Experience in leading delivery of services through cross-functional teams.
Able to digest feedback and make a synthesis of it with direct application to the work methodology.
Develop and present a flexible leadership style to fit any type of situation.
Ability to meet deadlines in a strong team environment.
Knowledge of the game development process, especially with outsourced teams.
Great organizational and communication skills in English (written, verbal, presentational).
Benefits
Remote first company culture.
Flexible work hours to support a personal work-life balance.
Weekly remote Embodiment@Work breathing and workout exercises.
Working in a multicultural environment with people from over 20 different countries.
Flat hierarchies with an open-door policy.