This job listing expired on Jan 3, 2022
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As the Lead Environment Artist, you will be part of the core of a AAA anime style of game. You will be responsible for the development of quality 3D environments and establishing or maintaining a workflow respectively to the schedule for the environment team. You will facilitate communication with your teams, other teams inside the Montreal studio as well as in Japan.

Responsibilities:

  • Teach and communicate the artistic direction to the environment team.
  • Guide and support the skill growth of the environment team.
  • Collaborate with other departments as well as the teams in Japan.
  • Maintain the established workflows and suggest improvements.
  • Create high quality assets.
  • Help your team to keep up with the schedule.
  • Communicate feedback, suggestions, and ideas.

Qualifications:

  • Minimum of 5 years of game development or at least 1 game shipped as a Lead or Senior.
  • Expertise with 3D modeling in Maya or 3ds Max to create high quality game ready assets with standard optimization techniques.
  • Excellent texturing skills using substance Painter, Designer and Photoshop.
  • Experience with Unreal Engine 4.
  • Excellent organization, communication and teamwork abilities.
  • Strong ability to objectively evaluate and give constructive feedback to the work of others.
  • Ability to deal with technical issues of mild to high complexity autonomously.
  • Excellent ability to fully understand, recreate and communicate a given artistic vision.
  • Strong skill at creating beautiful scene compositions that supports the intended gameplay.
  • Ability to envision entire levels with minimal direction.
  • Enthusiastic and ambitious about the anime style and video game creation.
  • Japanese language is not required though interest for learning is welcome.