This job listing expired on Apr 7, 2022
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Crystal Dynamics, a part of the Square Enix family and the studio behind Marvel’s Avengers and the award-winning Tomb Raider franchise, is constantly on the hunt to add even more top-tier gaming talent to our family. We pride ourselves on attracting and developing the best talent available to concept, create, and contribute to the most exciting projects in gaming. Our 25-plus years of game development experience, as well as our combined AAA games industry pedigree, has established us as one of the premier studios to work for in the world today.

Benefits for this full-time position include a competitive salary, 100% employer-paid medical, dental, and vision insurance options and plenty of days of paid time-off.

Position Summary

Come be a part of the future of Tomb Raider! Crystal Dynamics is seeking a Technical Artist who has an eye for high-quality, “best in class” environment creation for games. This Environment TA will work on a small but fiercely talented team to empower environment artists to work effectively and efficiently, while exploring new techniques to realize a vibrant, dynamic living world. The successful candidate will be able to work under minimal to moderate supervision.

Essential Duties & Responsibilities

  • Develop pipelines to procedurally generate environment elements (mesh placements, erosion, rivers, etc) at a “handcrafted” quality level in line with Art Director’s vision
  • Work with Artists and Designers to establish guidelines for module creation and build tools to support efficient world-building workflows and iteration
  • Assist Environment, Design, and Cinematic teams with setting up complex assets
  • Work with Engineering and Technical Art to help define requirements for new tech, test prototypes, and provide feedback
  • Work with Lighting and Shading Technical Artists to troubleshoot rendering and quality issues
  • Use in-game and external profiling tools to optimize environment for GPU and memory
  • Identify opportunities for improved environment asset reuse, organization, and consolidation
  • Educate environment artists on new material features, workflows, and techniques
  • Write documentation on environment art workflows and best practices
  • Contribute to set of content validation checks to ensure standards are adhered to
  • Monitor outsourced content for standard compliance and provide feedback when necessary
  • Advocate for environment artists’ needs within Tech Art and Engineering

Essential Requirements

  • Experience in the game development industry on AAA games with at least one shipped console title (or relevant projects)
  • Sound artistic judgment (composition, color, form, etc.) and an eye for quality
  • Experience developing tools to support procedural environment generation
  • Knowledgeable about Houdini, its uses within environment pipelines, and HDA creation
  • Experience creating materials with Substance Designer, Substance Painter, and Photoshop
  • Understanding of PBR theory and standards for materials and lighting
  • Basic understanding of real-time rendering concepts – render passes, filtering, sorting, etc
  • Understanding of photogrammetry and scanning processes
  • Basic Python/Vex scripting knowledge or willingness to learn
  • Experience optimizing environments for GPU and memory using in-game/editor displays, Razor, PIX, or other profiling tools
  • Experience debugging visual artifacts using in-game/editor displays, Razor, PIX, or other tools
  • Comfortable with source control (Perforce), including merging and integration
  • Excellent communication skills and able to write clear documentation
  • Detail-oriented, methodical, and able to produce clean, organized work in line with team expectations
  • Exceptional problem-solving ability with minimal guidance
  • Fast and willing learner
  • Highly motivated to push boundaries and expectations without external pressure
  • Strong self-management of time and tasks
  • Ability to effectively communicate and escalate issues for resolution

Desirable Skills

  • Expert knowledge of Houdini and HDA creation
  • Experience writing shaders, either using a node-based graph or writing HLSL directly, including knowledge of best practices for GPU performance
  • Expert knowledge of PBR and advanced rendering techniques
  • Experience with Substance Designer, Substance Painter, ZBrush, Houdini, Photoshop, Knald, XNormal, and other commonly used packages
  • Artistic education and experience, particularly in a production environment
  • Sound artistic judgment (composition, color, etc.) and an eye for quality
  • Basic rigging, skinning, and animation knowledge
  • Optimization and debugging experience with PIX, GPAD, Nsight, RenderDoc, and/or similar profiling software for both GPU and CPU
  • Ability to take on R&D tasks and produce usable new features within time constraints

Portfolio requirements

A portfolio submission is required for this position. Considered portfolios should include the following:

  • A demo reel (approximately two minutes) showcasing best work from professional and personal projects.
  • A breakdown of work done for each project presented in the demo reel, including a description of the original problem, an overview of the solution as well as technical details, explanation of contributions you were directly responsible for, and thoughts on shortcomings and possible future improvements.
  • Source code, if you are able to share it! Ideally, provide a link to your github account.
  • Examples of artistic work – painting, drawing, photography, textures, models, effects, etc.

Crystal Dynamics is an EOE and M/F/D/V employer