This job listing expired on Jul 23, 2022
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Crystal Dynamics, a part of the Square Enix family and the studio behind Marvel’s Avengers and the award-winning Tomb Raider game franchise, is constantly on the hunt for top-tier gaming talent worldwide. We pride ourselves on attracting and developing the best talent available to concept, create, and contribute to the most exciting projects in gaming. Our 25-plus years of game development experience, as well as our combined AAA games industry pedigree, has established us as one of best studios to work for today. Join us and help shape the future of the award-winning Tomb Raider franchise, Marvel’s Avengers, and the next Perfect Dark!

Benefits for this full-time position include a competitive salary, 100% employer-paid medical, dental, and vision insurance options and plenty of days of paid time-off.

Position Summary:

Crystal Dynamics is seeking an Animation Engineer to design, develop, prototype, and improve our animation systems. In this highly collaborative role, you will team up with cinematics and animation departments to tweak and level-up our animation techniques. Working closely with your lead, you will be at the forefront of developing the best game experience possible for our players!

Essential Duties:

  • Collaborate with animators and programmers to design improvements to existing tools and develop exciting new technology
  • Work with our animators to iterate on existing systems and tools
  • Develop cutting edge animation components that interact with networked, physics, and other gameplay objects
  • Leverage animation system expertise to improve, optimize and debug runtime animation systems
  • Optimize tools for ease of use, and boosting the workflow productivity for animators
  • Provide and own the end-to-end solution for the system, from motion capture to authoring tools, export tools, build tools and runtime systems

Competencies, Skills & Knowledge:

  • Able to design, implement, and optimize C++ code in new and existing systems (all code must be clear, maintainable, portable, and efficient)
  • Knowledge of animation systems such as:
  • Facial animation
  • Cloth + Hair simulation and animation
  • Physics-driven animation
  • Proven ability to manage one’s time on complex long-term tasks and complete them at high-quality and on schedule

Essential Requirements:

  • Experience as a software engineer with strong knowledge of animation techniques (i.e. motion capture, facial morphing, procedural and inverse kinematics)
  • Strong knowledge in C++
  • Experience with Unreal Engine or relevant experience building animation systems within comparable proprietary engine
  • Strong 3d math skills

We are committed to identifying and implementing positive and persistent measures to ensure equal opportunity in the recruitment, hiring, development, training, promotion and compensation of a diverse team employee group. This includes persons of different race, color, creed, religion, sex, gender identity or gender expression, pregnancy, breastfeeding or medical conditions related to breastfeeding, genetic characteristic, sexual orientation, national origin, ancestry, medical condition, political affiliation, age, veteran status, uniform service member status, marital status, physical or mental disability, or citizenship, as well as any other classifications protected by applicable federal,
state or local laws.