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For more than fifteen years we’ve entertained millions of players around the world with our award-winning games. Our experienced people have expressed their passion for phenomenal game feel, AAA audiovisual quality, and technical innovation in the Burnout & Need for Speed series and in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault, Arcade for Star Wars Battlefront II, Firestorm for Battlefield V and Battlefield 2042.

We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We’d love to hear yours! Crunch doesn’t help make a better game. We don’t do it. For the past four years, we are very proud to have been recognized by gamesindustry.biz as one of the best places to work in the UK. Let’s talk about how you could be a part of it.

What an Online Engineer does at Criterion

We’re looking for an experienced engineer to be part of the Criterion’s online team. Daily you will work in C++ that would cover our client, dedicated server and backend online services. You would own the end-to-end implementation of our social features, including matchmaking, parties, friends, inviting joining games and game management etc. This involves using both first party API and internal online tech. The team will be also involved with the systems test process and launch of our titles ensuring that the experiences we create are delivered safely to our players.

Responsibilities

  • You will become part of the Need for Speed online team to help deliver connected services via our internal technologies (C++/MySQL).
  • Work with production to understand our commerce requirements and translate those into technical designs which are reviewed and signed off.
  • Own our first party commerce integrations and work with other domains to stand up our in game store.
  • Coordinate with our live/release teams to ensure the correct store deployments and setup.
  • Work with EA Central Tech, Microsoft, and Sony to integrate their systems into Need for Speed.

Qualifications / Skills:

  • 6+ years of experience in C++ software development
  • Experience shipping titles (consoles and PC) and involving in live services
  • Source control experience (ideally Perforce)
  • Proficiency in integrating and maintaining large-scale systems
  • Experience with First Party APIs
  • Skills debugging complex applications
  • Bachelor's degree in computer science or related field, or equivalent training and professional experience
  • Good understanding of client-server methodology, scalability, and security considerations.

Nice to have:

  • Scripting languages (Python, Lua) and C#
  • Love games

About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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