C# Software Engineer - Tools
This is a 12 Month Contract
We’re Criterion, and we love making games!
For more than fifteen years we’ve entertained millions of players around the world with our award-winning games. Our talented people have expressed their passion for world-class game feel, AAA audiovisual quality and technical innovation in the Burnout & Need for Speed series and more recently in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault, Arcade for Star Wars Battlefront II and Firestorm for Battlefield V.
We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We’d love to hear yours! Crunch doesn’t help make a better game. We don’t do it. For the past three years we are very proud to have been recognized by gamesindustry.biz as one of the best places to work in the UK. Let’s talk about how you could be a part of it.
What a Tools Engineer does at Criterion:
At Criterion we love making games. We also love getting better at making games. One significant way of improving the way we make games is by having better tools to help everyone on the team do their job better, faster and with less friction. As a tools engineer you will be expected to use your skills to identify ways of making peoples everyday game making easier through creation of modification of tools built using web technologies. You will work with all disciplines within the studio and be challenged with fresh and new opportunities on a daily basis. You will be expected to embed with these teams to deliver end to end solutions in a timely fashion in a live development environment. You will be supported by a great team of experienced engineers and will be a vital part of delivering the player experience on time and at quality.
The next great Criterion Tools Engineer also needs:
On a technical level, you will need extensive experience building tools with C++ and C#, a good understanding of Windows system programming, and 3d math such as trigonometry and matrices. But also a sense of adventure, a desire to try things quickly and the good sense to know when something is not working right or is simply crazy. We value engineers who can think for themselves and be creative with the solutions they offer and be able to deliver incremental benefits to the team as the solution is developed. You will need to be talking, driving and demonstrating solutions to lots of people lots of the time. There will be something new every week and every day and you will need to be adapting to that change and helping that change be for the better.
Take your career to the next level – apply today!
At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.