This job listing expired on Jun 1, 2022
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Counterplay Games is looking for a Lead Lighting Artist responsible for lighting game levels for our next PC and Console AAA video game developed in Unreal Engine 4. They'll render physically based lighting data and design the lighting for cinematic sequences using real time lighting tools to next-gen quality. Lighting Artists design the lighting for both static and dynamic objects for game levels, missions, and cinematics to a high level of polish and attention to detail. They can expect to prepare game levels and sequences for demos and trailers.

Responsibilities:

  • Lights game levels, cinematic sequences, and trailers to a current-gen AAA quality
  • Sets up scene lights to match color keys and concept art, with a good understanding of lighting aesthetics and mood
  • Troubleshoots medium to large scale scene files and rendering issues
  • Optimizes lighting data for memory and framerate
  • Diagnoses, fixes bugs and verify the fixes for bugs
  • Ability to create lighting sequences through visual scripting
  • Creates and maintains probes for image-based lighting and reflections
  • Creates and maintains post-processing FX (fog, color correction, color grading, LUT, filmic, etc.)
  • Works with Art Director and Creative Director to contribute to the lighting style of project
  • Works closely with artists to ensure assets are properly set up and enforced for lighting
  • Works closely with designers to ensure that the correct areas are emphasized for gameplay with a clear player path
  • Stays informed about new developments in rendering, particularly with regard to realistic lighting and surfaces

Requirements:

  • Experience with shipping a title in Unreal Engine 4, leveraging both static and dynamic lighting systems
  • Strong knowledge of how to properly use Distance Field Ambient Occlusion
  • Plus: Understands the trade-offs for different Ray tracing implementations
  • A minimum of 2 years experience in the gaming or movie industry