This job listing expired on Apr 28, 2021
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Community Engineers at ControlZee are coders who act like internal indie-game developers. They build fantastic, fun games using dot big bang, give feedback about the platform in order to improve it, and work with third party creators to help them capture their ideas and build amazing games and experiences. This is a full-time position.

Important note

We have intentionally removed academic qualifications from all our job specs. We welcome applicants of all ages, genders, work histories and academic qualifications who can demonstrate the requirements below. Our work environment is welcoming and open. We value diverse perspectives and backgrounds, and work hard to make sure everyone in the company has a voice.

Responsibilities

  • Develop original games and prototypes.
    • Build excellent, fun, surprising and interesting games using the dot big bang platform, both internal prototypes and games to release to users.
    • Based on that development work, on an ongoing basis, create and maintain a prioritized list of feature requests for the platform to enable better games to be made over time. As these features are implemented, test them and use them in future games.
  • Work with top community creators to help further develop their ideas and support them in their creations. Support internal content creators as they add content to the platform.
  • Tend to the community: be the face of dot big bang: Live-stream game development, create games with the community, create documentation and tutorials. Be active socially in the community, comment on games and encourage creators.

Qualifications

Ability to make compelling indie games and prototypes that “create an emotional response [in the player]. Laughter, fear, joy, affection, surprise, and - most of all - a sense of accomplishment. In the end, triggering these feelings from our players is the true judgment of our work. This is the bottom line measurement of success.” - Satoru Iwata

Where possible, examples of clean and easy to understand gameplay code from working games.

Bonus

  • Networked multiplayer gameplay programming experience is a huge bonus, but not essential.

Location

We are a distributed company and have been since 2014. We organize around two time zones, Pacific Standard Time (UTC -8), and UTC 0 (GMT). While we prefer people to be in those timezones, we do make exceptions!

How to apply

Each application should consist of:

A CV/Resume listing the games, prototypes or demos you’ve worked on that meet the qualifications above, specifically what you did for each one, and examples of code where possible.

Playable demos of your work that run on any of the following: Web, Windows, Macos, Android or iOS.

Please send your application using the form at the apply button below.