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Cloud Imperium Games

Senior Cinematics Designer

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Cloud Imperium Games
πŸ‡©πŸ‡ͺ Frankfurt

Cloud Imperium is looking for a Senior Cinematic Designer to create high-quality cutscenes for Squadron 42 under the direction of the Cinematic Directors.

Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.


  • Script, layout, and incorporate of in-game and/or pre-rendered cutscenes, level locations, and cutscene elements using the Lumberyard Sandbox Editor
  • Create art and VFX assets for cutscenes
  • Work closely with the cinematic and cinematic art directors to ensure a high degree of quality on all cutscenes
  • Assist in the documentation of cinematic development processes and techniques
  • Coordinate with cross-studio groups including art, animation, audio, and production to achieve project objectives
  • Willing to provide and accept guidance and assistance where required
  • Show a strong passion for making the highest quality, state-of-the-art games
  • Contribute innovative and original ideas towards all aspects of game production and development
  • Actively participate in team working by making recommendations on how to improve product quality as well as group productivity
  • Mentor and supervise less experienced designers to increase overall scene design quality


  • 4+ years of professional experience in game development in a cinematic artist/design capacity
  • Shipped two or three large-scale 3D titles from pre-production to release (PC, current or next-gen consoles)
  • Experience, understanding, and ability to build high-quality cutscenes with a focus on cinematic techniques including: camera angles, scene layout and blocking, color and lighting design, and actor blocking
  • A thorough understanding of cinematic production pipelines and the processes involved from the conceptual phase to implementation
  • Demonstrable CG experience in commercials, features, and/or games
  • Strong layout and camera animation skills
  • Understanding of animation, timing, staging, and storytelling techniques
  • Clear understanding of film language, cinematography, composition, continuity, and camera angle choices
  • Follow direction as well as provide imaginative, creative solutions to problems
  • Experience with next-generation AAA game engines
  • High degree of self-motivation and initiative
  • Inherent ability to bring out the best in people around you, remain positive, and motivate your team
  • Expert in time management and verbal and written communication
  • Ability to gather, analyze, and act on feedback from the team
  • Openness to critique
  • Passion and constant drive to stay up to date with the latest technology and new techniques
  • Excellent English communication and written skills
  • International travel may be required as part of the role
  • Willing to relocate to Frankfurt am Main, Germany


  • Knowledge of Lumberyard, especially the Sandbox toolset
  • Experience in using scripting tools including: AI, in-game interactive sequences, scenario design, etc
  • Cinematography knowledge
  • Strong interest in sci-fi based themes
  • Experience with storyboarding, gesture drawing, and composition
  • Filmmaking experience

If you feel you have something to offer this role, even if you don’t think you qualify for all the above, you should still apply – we are an inclusive employer and if you have potential, talent and a great work ethic, we want to hear from you.