This job listing expired on Oct 9, 2020
Cloud Imperium is looking for a talented Monetization Designer to work at its UK studio. You will work closely with design and senior stakeholders to tune the game’s economy and retention.
Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.
Responsibilities
- Be the primary contact for driving the game’s economy with the overall goal of increasing revenue and improving retention
- Identify, monitor and continuously strive to improve KPI’s such as acquisition, engagement and retention
- Work with other departments to maximise live campaigns and content efforts
- Partner with the design team in order to help deliver monetization and retention best practices
- Constantly monitor and review the game’s acquisition, retention and monetization in order to suggest and implement optimizations
- Always be on the lookout for new monetization strategies
- Competitively analyse other Games as Service in order to stay at the forefront of this market
Requirements
- 2+ years’ experience in designing / optimizing a live game
- A detailed understanding of Games as a Service
- Able to break down complex gameplay systems in order to maximise their monetization capability without impacting the player experience
- Experienced in managing large amounts of data
- High degree of self-motivation and initiative
- Passion and constant drive to stay up to date with the latest technology and new techniques
- Excellent English communication and written skills
- International travel may be required as part of this role
Pluses
- Economics Degree
- Experience in data analysis
- Strong interest in sci-fi themes
This position is offered at our Wilmslow Studio by Cloud Imperium Games Ltd.