This job listing expired on Oct 9, 2020
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Cloud Imperium is looking for a talented Monetization Designer to work at its UK studio. You will work closely with design and senior stakeholders to tune the game’s economy and retention.

Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

Responsibilities

  • Be the primary contact for driving the game’s economy with the overall goal of increasing revenue and improving retention
  • Identify, monitor and continuously strive to improve KPI’s such as acquisition, engagement and retention
  • Work with other departments to maximise live campaigns and content efforts
  • Partner with the design team in order to help deliver monetization and retention best practices
  • Constantly monitor and review the game’s acquisition, retention and monetization in order to suggest and implement optimizations
  • Always be on the lookout for new monetization strategies
  • Competitively analyse other Games as Service in order to stay at the forefront of this market

Requirements

  • 2+ years’ experience in designing / optimizing a live game
  • A detailed understanding of Games as a Service
  • Able to break down complex gameplay systems in order to maximise their monetization capability without impacting the player experience
  • Experienced in managing large amounts of data
  • High degree of self-motivation and initiative
  • Passion and constant drive to stay up to date with the latest technology and new techniques
  • Excellent English communication and written skills
  • International travel may be required as part of this role

Pluses

  • Economics Degree
  • Experience in data analysis
  • Strong interest in sci-fi themes

This position is offered at our Wilmslow Studio by Cloud Imperium Games Ltd.