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Cloud Imperium Games

Lighting Artist

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Cloud Imperium Games
πŸ‡¬πŸ‡§ Wilmslow

Cloud Imperium is looking for a lighting artist to work in a cooperative, cross-disciplinary team environment who possess high artistic skill, including a thorough understanding of color theory, composition, light, and form. They should have experience with a 3D graphics package and demonstrate a solid understanding of rendering, lighting, shading networks, polygonal modeling, and texture UVs.

Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.


  • Involved in look-development around key surfaces and shaders to ensure lighting delivers against visual reference
  • Creating both exterior and interior lighting within game environments and cutscenes
  • Placing and adjusting light sources within the environment
  • Tweaking shading materials and textures to improve the perception of the lighting
  • Post-processing: color grading, exposure, SSAO, bloom, tone mapping curves, etc.
  • Contributing to the development and placement of special effects related to lighting and atmosphere, such as light flares, fog, god rays, and camera optics
  • Prototyping the use of lighting technology to reach the visual targets defined by the art direction
  • International travel may be required as part of the role


  • Deep understanding of computer graphic lighting technology, both real-time and software rendering
  • Strong sense of lighting theory: color space, exposure, light fixtures, natural light, reflections, etc.
  • Good understanding of cinematography and dramaturgy: the use of camera technology, scene blocking, and lighting to set a mood
  • Good understanding and experience with physical-based lighting systems
  • Being pro-active in the use of lighting as a powerful tool in gameplay clarity. For example, to guide the player forward, highlight objectives and enemies
  • Ability to thoroughly digest the art direction and champion executing it in-game
  • Skilled at balancing visual quality against performance requirements
  • Thorough knowledge of the game development process
  • Working knowledge of Maya and/or other commercial 3D authoring packages

This position is offered at our Wilmslow Studio by Cloud Imperium Games Ltd.