This job listing expired on Jun 14, 2021
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Cloud Imperium Games Ltd. is looking for a Lead Environment Artist to drive the art production and pipelines for the First Person Shooter areas of Star Citizen/Squadron 42 with the production and engine groups across multiple studios.

The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.

Sample pictures or portfolio link, which shows sample work are necessary.

Portfolio or demo reel should demonstrate:

  • Exceptional modeling skills. Great assets examples using custom normal workflow or high to low poly baking
  • Strong understanding of a PBR workflow
  • Examples of building realistic shader libraries
  • Examples of beautifully finished environments
  • Ability to create game ready assets, that work well within the given technical limitations
  • Very strong texturing skills and excellent knowledge of Adobe Photoshop
  • Keen eye on detail and realism
  • A strong sense for composition, color and light
  • At least average drawing/painting skills

Responsibilities:

  • Lead the creation of environment creation
  • Lead by example to set the Environment Art quality level, and technical best practices
  • Define art production budgets, pipelines, workflows and processes
  • Be a go-to person for expert knowledge of modeling, texturing and optimization of assets through next gen pipeline
  • Take direction, give direction, iterate on look and feel, gather feedback from the entire team and lead review of other artists work
  • Work with Art and Game Directors to define and shape the overall look and feel of the game
  • Work closely with the design team to detail the goals and functionality of game levels and needed environment props
  • Work with production to determine asset requirements, scheduling needs, and integration processes
  • Work with technical artists and engineers in the development and streamlining of tools and processes

Requirements:

  • 5+ years professional game production experience
  • 1+ year experience in a leadership role
  • Previous experience creating high quality environments for AAA games
  • Thorough knowledge of the game development process
  • Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
  • A strong ability to create believable environments within a games engine
  • Strong knowledge of 3DS Max, Photoshop and Zbrush / Mudbox as well as experience in using editors to lay out environments
  • Good understanding of custom normal asset workflows
  • Strong knowledge of Substance / Quixel packages
  • Ability to derive a well-structured lowpoly model from the high poly model
  • Strong understanding of efficient UV layout for lowpoly objects
  • Strong understanding of modular level creation methods
  • Experience creating environments using modular systems
  • An understanding of effective asset creation and optimization
  • A strong understanding of shader functionality
  • In-depth knowledge and/or experience with PBR
  • Experience applying and tweaking shaders
  • A keen eye for spatial composition and building believable scenes
  • Excellent sense of form, mass and volume
  • Passion for pushing the state of the art in asset fidelity and production techniques
  • Strong understanding of asset pipelines and agile development environments
  • Passion and constant drive to stay up to date with latest technology and new techniques
  • Inherent ability to bring out the best in people around you, remains positive, and motivate your team
  • Expert in time management, verbal and written communication skills
  • Ability to gather, analyse, and act on feedback from the team, openness to critique
  • Focused, motivated and effective on all tasks through completion
  • Keep a positive team-oriented attitude
  • Be proactive and self-motivated, work without direct supervision
  • Ability to complete tasks within given time constraints
  • Excellent English communication and written skills

Pluses:

  • Knowledge with CryENGINE
  • Hard surface modeling experience
  • Experience with programmatic and/or parametric environment generation tools
  • Experience in architecture, interior or industrial design
  • Experience creating assets for Open World games
  • Strong interest in science fiction based themes
  • Experience with Outsourcing and/or collaboration with external studios
  • The ability to manage and supervise mid-level and junior artists and willingness to carry out mentorship tasks