This job listing expired on Nov 23, 2021
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Home to the record-breaking crowd funded space simulator MMO Star Citizen and the action-packed cinematic story campaign Squadron 42 with its star-studded cast, the dialogue design team have the opportunity to record amazingly talented AAA actors, manage huge amounts of assets, design innovative voice effects, and implement dialogue for both projects in a cooperative and cross-disciplinary environment!

Our tech-savvy team maintains high quality and consistency dialogue assets, while supporting our amazing game designers and producers in creating cinematic narrative wonders for our players.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record breaking multiplayer online space sim, and Squadron 42, cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

What does a Dialogue Designer at CIG do?

  • Manage dialogue requests and maintain all script related documents and their interdepartmental dependencies.
  • Record, edit, name, and master all types of dialogue assets and metadata to a high standard while ensuring consistency is maintained over numerous sessions.
  • Collaborate and manage all forms of dialogue implementation, runtime effects design, and dynamic in-game mixing, ensuring an engaging and immersive dialogue experience.
  • Maintain and drive improvements in all dialogue related pipelines and workflows from pre-production to implementation and QA processes.
  • Report to Dialogue Lead and Production regularly and update all relevant parties with issues or blockers, as well as info-share in your successes and experiences gained.

What do we expect from our Dialogue Designers?

  • Proficiency in production sound, especially with performance capture or film where timecode is required for sync.
  • Solid working experience with spectral dialogue editorial, such as iZotope RX Advanced or other industry equivalents.
  • Working experience and high-level operation of DAWs, such as Pro Tools, Reaper, or other industry standards.
  • Capability with audio middleware such as Wwise, or game engines such as Lumberyard is encouraged.
  • Skilled with Excel for file and script management and has an eye for attention to detail.
  • Passion for dialogue in video games or other forms of entertainment.